Difference between revisions of "Gurista Exploration Complex"
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Some of these complexes were once static. Unfortuanetly this put the [[Guristas|Guristas]] and Pith installations at risk from the [[Capsuleer|capsuleer]] pilots frequent in the area and steps were taken to hide these installations in [[Deadspace|deadspace]] areas. | Some of these complexes were once static. Unfortuanetly this put the [[Guristas|Guristas]] and Pith installations at risk from the [[Capsuleer|capsuleer]] pilots frequent in the area and steps were taken to hide these installations in [[Deadspace|deadspace]] areas. | ||
− | These three compexes were rated by DED and certified as a DED 6/10, DED 8/10 [[Pith's Penal Complex]] and DED 10/10 [[The Maze]]. | + | These three compexes were rated by DED and certified as a DED 6/10 [[Guristas Troop Reinvigoration Camp]], DED 8/10 [[Pith's Penal Complex]] and DED 10/10 [[The Maze]]. |
Upon the introduction of [[Exploration|Exploration]] technology into EVE, more of these hidden [[Deadspace|deadspace]] facilities were discovered by [[Capsuleer|capsuleer]] pilots. | Upon the introduction of [[Exploration|Exploration]] technology into EVE, more of these hidden [[Deadspace|deadspace]] facilities were discovered by [[Capsuleer|capsuleer]] pilots. |
Latest revision as of 10:41, 13 January 2009
Guristas Exploration Complexes 0.0
Any explorers, in space occupied by Guristas, will eventually come across deadspace pockets hidden in systems where the Guristas and Pith are conducting their business away from the prying eyes of competitors.
Some of these complexes were once static. Unfortuanetly this put the Guristas and Pith installations at risk from the capsuleer pilots frequent in the area and steps were taken to hide these installations in deadspace areas.
These three compexes were rated by DED and certified as a DED 6/10 Guristas Troop Reinvigoration Camp, DED 8/10 Pith's Penal Complex and DED 10/10 The Maze.
Upon the introduction of Exploration technology into EVE, more of these hidden deadspace facilities were discovered by capsuleer pilots.
Five distinct exploration dungeons were discovered, all of varying design and each varying in danger to those bold enough to risk their crafts in them in search of items that could turn them fabulously wealthy!