Difference between revisions of "Gurista Base"
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{{quote|Guristas are the ones of the pirate factions who one usually thinks about as common thugs and loosely organized at best, but as far as you could see, this here was actually an advanced weapon lab run by these "common thugs", something is not right and you let your scanners go to work on the stations remains. While studying the ruined structure and ships, you get hold of some logs containing communication records which lead you to believe that this here operation was contracted and financed by an outside agent, or at least someone who didn't identify himself as a part of the Guristas. In these records there are lists of orders and deliveries, everything going through a place called Zelig's patch. That name rings a bell... well, you don't know it personally, but your computers quickly connect this name with an entry in the regional trade registry, this is a trader in high tech lubricants and he even has an address... }} | {{quote|Guristas are the ones of the pirate factions who one usually thinks about as common thugs and loosely organized at best, but as far as you could see, this here was actually an advanced weapon lab run by these "common thugs", something is not right and you let your scanners go to work on the stations remains. While studying the ruined structure and ships, you get hold of some logs containing communication records which lead you to believe that this here operation was contracted and financed by an outside agent, or at least someone who didn't identify himself as a part of the Guristas. In these records there are lists of orders and deliveries, everything going through a place called Zelig's patch. That name rings a bell... well, you don't know it personally, but your computers quickly connect this name with an entry in the regional trade registry, this is a trader in high tech lubricants and he even has an address... }} | ||
− | == CONSEQUENCES | + | == CONSEQUENCES SCHMONSEQUENCES == |
[[Image:2008.09.17.17.14.24.jpg]] | [[Image:2008.09.17.17.14.24.jpg]] | ||
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Killing all battleships leads to an eventual escalation. | Killing all battleships leads to an eventual escalation. | ||
− | == Final Part of Consequences | + | == Final Part of Consequences Schmonsequences. == |
[[Image:Consequences_Smonsequences_Final_Part.jpg]] | [[Image:Consequences_Smonsequences_Final_Part.jpg]] |
Revision as of 11:10, 9 September 2014
Guristas Base | |
Signature Strength | 20.0% |
Type | Unknown |
DED rating | Unrated |
Security | 0.0 |
Known Regions | Deklein,Geminate,Pure Blind,Tenal,Tribute,Venal |
Pirate type | Guristas |
Gurista Base is one the easiest and most common 0.0 security space exploration complex found in areas of space inhabited by the Guristas, e.g Tenal.
The gate allows use by any non-capital ship type.
The complex is comprised of two deadspace rooms.
Contents
Room 1
Group 1:
Group 2:
- 4 Cruiser class npcs
- Upon destruction of the Dire Cruiser in Group1 an additional 2-3 Cruiser class npcs will spawn (Group3).
Group 3:
- 2-3 Cruiser class NPC
Room 2
Group 1:
- Between 6 and 8 Cruiser class npcs, split evenly with half being a Dire variant.
Upon destruction of one of this group a second group spawns around 100km away. "Large Collidable Structure" must be activated in the overview settings to see the tower as the warpin is too far away to show the tower in space.
File:Guristas experimental weapon.jpg
Group 2:
- 2-3 Battleship class npcs
- 2-3 Dire cruiser class npcs.
After finishing off these two groups of npcs, you continue towards the trigger in the complex. In this exploration site it is named - experimental weapon.
At a certain proximity(~40km) to the experimental weapon a small group, 2-3, npcs spawn to protect it. The experimental weapon also deploys 2 missile batteries upon aggression to protect itself and can further deploy an additional four cruiser class npcs.
Upon destruction of the experimental weapon a final group spawns.
Group 3:
- 4 Battleship class npc, plus a chance of a Dread Guristas Battleship. This groups spawns approximately 150km away.
A successful escalation is shown up by a pop-up box instructing you on the destination of the next location in the adventure.
CONSEQUENCES SCHMONSEQUENCES
File:2008.09.17.17.14.24.jpg The next part of this escalation takes you to a room, which is not accessed by a acceleration gate, where you will receive three warning to leave this protected area or face the consequences. There is also an additional chance of a Dread Guristas Battleship npc being at the warp in area when you arrive.
Three groups will spawn, each accompanied by a message, with tackling frigates; as shown in the pitcure to the right.
Group 1 consists of 3-4 Dire Frigates and 4 Battleships
Group 2 consists of 2-3 Destroyers and 3 Battlecruisers
Group 3 consists of 3-4 Dire Frigates and 4 Battleships
Killing all battleships leads to an eventual escalation.
Final Part of Consequences Schmonsequences.
File:Consequences Smonsequences Final Part.jpg
Group1 is comprised of 4 Dire Cruiser class, 3 Cruiser class, 3 Dire Frigate class and 2 Battleship class npcs. These are all spread around as shown by the image to the right.
As you attack you are informed that, Message >More pirates have appeared.
4 more Battleship class npcs spawn. One of which may be a Dread Guristas Battleship.
Once they are all destroyed you can attack the Guristas Research Facility; as this is the trigger to the next wave and what the npcs are defending. 5 Cruise Missile batteries will spawn on this aggression. Destroy these and then destroy the facility for a chance to spawn the final wave and the overseer. If the final wave spawns this message will be recieved:
He spawns with a bodyguard of 3 Frigates class and 3 battleship class npcs.
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Sites by Faction | Angel Cartel · Blood Raider · Guristas Pirates · Rogue Drones · Sansha's Nation · Serpentis Corporation · Sleepers |
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