Difference between revisions of "Blood Raider Psychotropics Depot"
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:2 x {{ShipType|Battleship}} Corpus Apostle | :2 x {{ShipType|Battleship}} Corpus Apostle | ||
:1 x {{ShipType|Battleship}} Corpus Oracle | :1 x {{ShipType|Battleship}} Corpus Oracle | ||
− | :1 x {{ShipType|Overseer Battlecruiser}} Exsanguinator {{Special|wreckage always contain [[18th Tier Overseer's Personal Effects]], and | + | :1 x {{ShipType|Overseer Battlecruiser}} Exsanguinator {{Special|wreckage always contain [[18th Tier Overseer's Personal Effects]], and optionaly may contain Dark Blood modules, Corpum B-Type modules}} |
{{quote|Not just any cultist can become one of the Blood Raiders' elite Exsanguinators. There has to be something of extraordinary value somewhere in that wreck.}} | {{quote|Not just any cultist can become one of the Blood Raiders' elite Exsanguinators. There has to be something of extraordinary value somewhere in that wreck.}} |
Revision as of 10:19, 13 October 2012
Blood Raider Psychotropics Depot | |
Signature Strength | 2.5% (high) 5.0% (low) |
Type | Unknown |
DED rating | 5/10 |
Security | Highsec, Lowsec |
Known Regions | ? |
Pirate type | Blood Raider |
Room 1
- Initial Group
- 1x (Sentry) Blood Raider Sentry Gun
- 10x (Frigate) Corpii Engraver
- 11x (Frigate) Corpii Reaver
- 6x (Cruiser) Corpum Dark Priest
- 1x (Cruiser) Corpum Shadow Siege
- 1x (Battlecruiser) Corpatis Bishop
- 1x (Battlecruiser) Corpatis Seer
- 2x (Battleship) Corpus Archbishop (Energy Neutralizing)
- 1x (Battleship) Corpus Harbinger (Energy Neutralizing)
Room 2
- Initial Group
- 8 x (Sentry) Blood Raider Sentry Gun
- 3 x (Frigate) Corpii Reaver
- 3 x (Frigate) Corpii Engraver
- 2 x (Destroyer) Corpior Converter
- 1 x (Destroyer) Corpior Visionary
- 1 x (Cruiser) Corpum Shadow Sage
- 2 x (Cruiser) Corpum Arch Priest
- 1 x (Cruiser) Corpum Dark Priest
- 1 x (Cruiser) Corpum Arch Sage
- 6 x (Battlecruiser) Corpatis Bishop
- 5 x (Battlecruiser) Corpatis Seer
- 3 x (Battleship) Corpus Harbinger (Energy Neutralizing)
- 1 x (Battleship) Corpus Oracle
- 2 x (Battleship) Corpus Monsignor
- 2 x (Battleship) Corpus Apostle
Room 3
- Initial Group
- 9 x (Sentry) Blood Raider Cruise Missile Battery
- 1 x (Sentry) Blood Raider Heavy Missile Battery
- 2 x (Sentry) Blood Raider Light Missile Battery
- 9 x (Sentry) Blood Raider Sentry Tower
- 3 x (Sentry) Blood Raider Stasis Tower (Stasis Webifier)
- 6 x (Frigate) Corpii Engraver
- 1 x (Frigate) Corpii Worshipper
- 4 x (Frigate) Corpii Reaver
- 1 x (Destroyer) Corpior Visionary
- 5 x (Cruiser) Corpum Dark Priest
- 5 x (Cruiser) Corpum Shadow Sage
- 2 x (Battleship) Corpus Cardinal
- 1 x (Battleship) Corpus Archbishop (Energy Neutralizing)
- 2 x (Battleship) Corpus Apostle
- 1 x (Battleship) Corpus Oracle
- 1 x (Overseer Battlecruiser) Exsanguinator (wreckage always contain 18th Tier Overseer's Personal Effects, and optionaly may contain Dark Blood modules, Corpum B-Type modules)
The last room is tough. Make sure you have a decent tank and get rid of the stasis towers and the cruisers as fast as possible. If you fail to do so, the damage will be overwhelming. Warping out and back again will not work, because all enemy ships will wait at the warp-in of the third room and apply their dps instantly.
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