Difference between revisions of "Angel's Red Light District"

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m (Room 3)
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The only Personal Effects in the complex were gotten from the Overseer Structure([[18th Tier Overseer's Personal Effects]]). It may also contain Gistum B-Type [[Deadspace items]] or a [[Cynabal]] BPC.
 
The only Personal Effects in the complex were gotten from the Overseer Structure([[18th Tier Overseer's Personal Effects]]). It may also contain Gistum B-Type [[Deadspace items]] or a [[Cynabal]] BPC.
 
The first 2 rooms were "tanked" by an AB-fit [[Dramiel]]. A single battlecruiser can clear those rooms, but it takes a lot of time.
 
Stasis Batteries are weak, a BC can snipe them off, rewarp and let the [[Dramiel]] procceed with tanking.
 
t2 fit [[Drake]]'s passive tank was overpowered in the 3rd room, when tried to manage it without an extra ship to speed tank.
 
 
Easily completed with a mission tanked [[Tengu]].
 
  
 
{{ExplorationCategoryNavigation}}
 
{{ExplorationCategoryNavigation}}

Revision as of 09:50, 22 June 2012


Complex Details
Angel's Red Light District
Signature Strength 2.5% (high) 5.0% (low)
Type Unknown
DED rating 5/10
Security Highsec, Lowsec
Known Regions
Pirate type Angel Cartel


The location of this complex can be received as an escalation from an anomaly in high- or lowsec space.

Maximum ship size: Battleship

Room 1

The first room contains:

  • 4 lower bounty battleships
  • 1 named battleship with a bigger bounty, but no special loot
  • 20 to 30 cruisers, battlecruisers and frigates
  • several weak sentry towers

The gate to the next room is ~45km away from warp in point. Clearing the whole room from the rats is required to activate the gate.

Room 2

Contains:

  • 6 close range battleships
  • 4 long range battleships
  • an assortment of cruisers, battlecruisers and frigates
  • ~10 close-range sentry towers
  • a structure with Gardan's Private Key inside

The gate to the next room is ~60km away from warp in point. Clearing the whole room from the rats is required to activate the gate, along with the key from a nearby structure.

Room 3

Contains:

  • ~10 battleships
  • 2 named battleships with no special loot
  • a ball of smaller ships
  • 3 to 4 Angel Stasis Webification Battery
  • a few sentry towers
  • an Overseer Structure

The only Personal Effects in the complex were gotten from the Overseer Structure(18th Tier Overseer's Personal Effects). It may also contain Gistum B-Type Deadspace items or a Cynabal BPC.


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