Difference between revisions of "Kidnapped!"
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*7 battlecruisers | *7 battlecruisers | ||
*7 destroyers | *7 destroyers | ||
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+ | Note - this fleet does not always spawn, and the arrival of the final wave is not linked to the appearance of the overseer cruiser either. | ||
Again, it is important to note that you do not need to destroy any of these ships. If your ship can handle the incoming damage, focus on the station. | Again, it is important to note that you do not need to destroy any of these ships. If your ship can handle the incoming damage, focus on the station. |
Revision as of 01:39, 18 May 2012
Kidnapped | |
Escalates From | Guristas Vigil |
Security | |
Regions | |
Max Stages | 4 |
Pirate type | Guristas Pirates |
Contents
Escalation - Kidnapped - Part 1
This room initially is empty. After a few seconds, you will receive this transmission.
A small fleet of battlecruisers, cruisers, elite frigates and destroyers will spawn. Among them will also be a Dread Guristas cruiser.
Killing the Dread Guristas cruiser may trigger a further escalation.
Escalation - Kidnapped - Part 2
This room will also initially be empty. Wait a few moments, and a small fleet similar to the previous room will arrive, again with a Dread Guristas cruiser among them.
Killing the Dread Guristas cruiser may trigger a further escalation.
Escalation - Kidnapped - Part 3
The room will consist of a token Gurista force, accompanied by a Dread Guristas cruiser.
Killing the Dread Guristas cruiser may trigger a further escalation.
Escalation - Kidnapped - Part 4 (Low Sec)
Upon warp-in you will find a sizeable Guristas fleet defending a the conquered station "Fatal Rabbit." Your mission is to destroy the station to force the station's overseer to show himself. The station has a lot of effective hit point, and will take some time to destroy.
While the initial force is small, they will be reinforced at various intervals; this includes when the station takes armor damage, when the station is at roughly 50% structure, and when the station is almost destroyed. The final fleet will consist of roughly the following:
- 10 elite frigates (some ECM)
- 4 elite cruisers (ECM)
- 5 heavy missile batteries
- 7 battlecruisers
- 7 destroyers
Note - this fleet does not always spawn, and the arrival of the final wave is not linked to the appearance of the overseer cruiser either.
Again, it is important to note that you do not need to destroy any of these ships. If your ship can handle the incoming damage, focus on the station.
Upon destroying the station, the Gurista Special Aquirement Captain will arrive.
A message in local will appear.
A pop up message will also appear, indicating the end of the expedition.
The overseer can drop a Pithi A-type Small Shield Booster, Pithi A-type Small Shield Transporter, Worm blueprint, 15 civilians or nothing.
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