Difference between revisions of "Guristas Vigil"
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+ | ==Room 3== | ||
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+ | Empty except for Beacon. |
Revision as of 19:00, 11 May 2012
Guristas Watch | |
Signature Strength | ? |
Type | Unknown |
DED rating | Unrated |
Security | Highsec |
Known Regions | Caldari |
Pirate type | Guristas |
Room 1
On warp-in, there is a handful of battlecruisers, frigates and cruisers. As hinted in the database information and by attempting to activate the gate, you can bypass this room if you have a Dread Guristas gold tag in your cargo hold (unconfirmed if tag will be consumed).
If you do not, you still do not need to attack any of the initial ships in the first room. Begin to approach the Smuggler gate to trigger the arrival of the Port Authority Officer.
Destroy the battleship (not very strong tank or output damage) and the gate will be unlocked.
Room 2
The first wave consists of 2 Guristas Sasis Towers, a few battlecruisers, a cruiser, destroyer and a handful of frigates.
It is unclear if you need to kill this wave to trigger the next (and subsequent waves) or perhaps the communications towers in the room. The triggers may be on a timer (thus preventing blitzing).
A couple cruisers and destroyers will spawn.
A couple elite frigates, battlecruisers and destroyers will arrive.
The final spawn, consisting of 4 cruisers and a Dread Guristas cruiser.
Killing the Dread Guristas cruiser may trigger the escalation Kidnapped.
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Room 3
Empty except for Beacon.