Difference between revisions of "The Paths that are Hidden"

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m (Protected "The Paths that are Hidden" [edit=sysop:move=sysop])
m (Protected "The Paths that are Hidden" [edit=sysop:move=sysop])
 
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==Overview==
 
==Overview==
Mission type: [[Choice]], [[Epic Mission Arcs|Arc Mission]]<br />
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Mission type: [[Selection]], [[Epic Mission Arcs|Arc Mission]]<br />
 
Recommended Damage: NA<br />
 
Recommended Damage: NA<br />
 
Recommended Resists: NA<br />
 
Recommended Resists: NA<br />
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Next Mission Choice I: [[Two Steps Into Hell |Mission 5: Two Steps Into Hell]]<br />
 
Next Mission Choice I: [[Two Steps Into Hell |Mission 5: Two Steps Into Hell]]<br />
 
Next Mission Choice II: [[Playing it Safer |Mission 5: Playing it Safer]]<br/>
 
Next Mission Choice II: [[Playing it Safer |Mission 5: Playing it Safer]]<br/>
Next Mission Choice III: [[An Honorable Betrayal |Mission 5: An Honorable Betrayal]]<br/> <br />
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Next Mission Choice III: [[An Honorable Betrayal |Mission 4.1: An Honorable Betrayal]]<br/> <br />
  
 
==Mission Briefing==
 
==Mission Briefing==
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I've already lined up a buyer for us. All you need to do is move the goods. There's a slight complication though. As I'm sure you can appreciate, my associates - that is, the ones with an interest in highly-illegal booster manufacture - they're stationed at a somewhat remote NOH office outside of CONCORD jurisdiction, where the Chief Executive Panel finds it difficult to keep a close eye on everything.
 
I've already lined up a buyer for us. All you need to do is move the goods. There's a slight complication though. As I'm sure you can appreciate, my associates - that is, the ones with an interest in highly-illegal booster manufacture - they're stationed at a somewhat remote NOH office outside of CONCORD jurisdiction, where the Chief Executive Panel finds it difficult to keep a close eye on everything.
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 +
Ideally, I would like you to deliver the goods to our facility in KFR-ZE yourself, but I can make arrangements for the staff at KFR to retrieve it from a nearby low-security system if you prefer. That will, of course, reduce the cut of the profits. If you can fly a Covert Ops - or an interceptor - anything like that, then I would recommend you make use of it now, but how you proceed in light of this situation is up to you. All I want is for the sale to be made; I care less about how.
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====[[Two Steps Into Hell]]====
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I'm sure you're aware how dangerous a place Syndicate can be. Serpentis are everywhere, and your fellow capsuleers have given the region a reputation for constant violence and war. I have mapped a route you could take through Genesis, via Faurulle, that will limit the amount of lawless space you need to traverse. That will make the trip longer, but safer. I guess that depends on how you feel about the short route and the jump into PF-346 it entails. That one system alone must have claimed millions of souls over the years; it is notoriously dangerous.
 +
 +
Personally, I would advice discretion, and that you limit your risks. I suggest you take something evasive, be that through speed or cloaking, and avoid the busiest systems. I will have an agent on standby in KFR-ZE at a secore Nugoeihuvi facility near our station offices. I suggest you avoid the station unless there is a need to dock there. Capsuleer pirates love to corner unaware travelers there; we have to deal with the combat on our doorstep all the time.
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 +
====[[Playing it Safer]]====
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Our people in KFR-ZE come down to State space via Faurulle at times. This is the quickest route out of Syndicate and often the most desirable one for that very reason. We've lost a few convoys recently, trying to pass through PF-346 along te shortest route to State space. In case you don't know it, <char_name>, the PF-346 system has been made notorious by bloodthirsty capsuleers. I think it is perhaps best for all involved that we take no risks on this one and use the Faurulle drop-off.
 +
 +
This is where you will be taking our formula. I will have my people on standby at secure facility in-system. Please, though, do not linger there. There are no stations in system, so anyone noticing you will know that you're out in space somewhere. The very last thing we need is some pirate scanning you down in one of our own facilities, and especially not in ''that'' one.
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====[[An Honorable Betrayal]]====
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You want more time? Very well, <char_name>.
 +
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I'll hold the job for you a little longer, but if I get the impression that you won't be returning, then I'll just hand it off to someone less busy. Business is business, my friend.
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==Notes==
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You need to choose one of the choices to continue the epic arc.
 +
 +
If you choose "An Honorable Betrayal", you will again return to this selection after completing the mission, without the "Betrayal" choice.

Latest revision as of 17:44, 28 August 2011

Epic Mission Arc: Penumbra
Mission 4: The Paths that are Hidden

Overview

Mission type: Selection, Arc Mission
Recommended Damage: NA
Recommended Resists: NA
System: Poinen (0.6)
Station: Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio
Deadspace: No
Previous Mission: Mission 3: Their loss, our profit
Next Mission Choice I: Mission 5: Two Steps Into Hell
Next Mission Choice II: Mission 5: Playing it Safer
Next Mission Choice III: Mission 4.1: An Honorable Betrayal

Mission Briefing

Apparently Hyasyoda are more furious than I anticipated. I'm thinking we should probably move the formula sooner rather than later. I don't exactly want their Corporate Police Force prying into our business.

I've already lined up a buyer for us. All you need to do is move the goods. There's a slight complication though. As I'm sure you can appreciate, my associates - that is, the ones with an interest in highly-illegal booster manufacture - they're stationed at a somewhat remote NOH office outside of CONCORD jurisdiction, where the Chief Executive Panel finds it difficult to keep a close eye on everything.

Ideally, I would like you to deliver the goods to our facility in KFR-ZE yourself, but I can make arrangements for the staff at KFR to retrieve it from a nearby low-security system if you prefer. That will, of course, reduce the cut of the profits. If you can fly a Covert Ops - or an interceptor - anything like that, then I would recommend you make use of it now, but how you proceed in light of this situation is up to you. All I want is for the sale to be made; I care less about how.

Two Steps Into Hell

I'm sure you're aware how dangerous a place Syndicate can be. Serpentis are everywhere, and your fellow capsuleers have given the region a reputation for constant violence and war. I have mapped a route you could take through Genesis, via Faurulle, that will limit the amount of lawless space you need to traverse. That will make the trip longer, but safer. I guess that depends on how you feel about the short route and the jump into PF-346 it entails. That one system alone must have claimed millions of souls over the years; it is notoriously dangerous.

Personally, I would advice discretion, and that you limit your risks. I suggest you take something evasive, be that through speed or cloaking, and avoid the busiest systems. I will have an agent on standby in KFR-ZE at a secore Nugoeihuvi facility near our station offices. I suggest you avoid the station unless there is a need to dock there. Capsuleer pirates love to corner unaware travelers there; we have to deal with the combat on our doorstep all the time.

Playing it Safer

Our people in KFR-ZE come down to State space via Faurulle at times. This is the quickest route out of Syndicate and often the most desirable one for that very reason. We've lost a few convoys recently, trying to pass through PF-346 along te shortest route to State space. In case you don't know it, <char_name>, the PF-346 system has been made notorious by bloodthirsty capsuleers. I think it is perhaps best for all involved that we take no risks on this one and use the Faurulle drop-off.

This is where you will be taking our formula. I will have my people on standby at secure facility in-system. Please, though, do not linger there. There are no stations in system, so anyone noticing you will know that you're out in space somewhere. The very last thing we need is some pirate scanning you down in one of our own facilities, and especially not in that one.

An Honorable Betrayal

You want more time? Very well, <char_name>.

I'll hold the job for you a little longer, but if I get the impression that you won't be returning, then I'll just hand it off to someone less busy. Business is business, my friend.

Notes

You need to choose one of the choices to continue the epic arc.

If you choose "An Honorable Betrayal", you will again return to this selection after completing the mission, without the "Betrayal" choice.

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