Vherokior Tribe
Tribal Leader: Isardsund Urbrald
Originally nomads in Matar's vast and inhospitable desert regions, the Vherokior are among the most diverse individuals of the Republic. They can be found in professions ranging from doctors to mystics, scholars to merchants. Their quiet work ethic and widespread family clans allow them unlimited social mobility in the Republic, with access to both the best and worst that society has to offer.
While politically underrepresented in the Republic, the Vherokior are more than capable of influencing policy, and have no qualms with using that influence to benefit a relative or associate. The practice is common in the private sector as well, where Vherokior clan-run businesses thrive by avoiding the bureaucratic red tape of official channels
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Racial Traits
Vherokior females are renowned for their shrewd minds when it comes to business and trade. Their bartering skills are second to non and they possess exactly the right mixture of sense and intuition to excel in both commerce and industry. The Vherokior have long since abandoned their wandering ways, instead opting for small-scale family-run businesses. These small establishments, often small canteens and bistros, are usually operated by the matriarch of the family.
The Vherokior male is small in stock, but nimble and quick footed. They possess an easy charm and are quite affable. While the tribal tattoo tradition is something shared by all Minmatar, the Vherokior male shamans have taken it to new heights. The mystical nature of the Voluval ritual, where the inner soul and karma of the person is revealed through a body tattoo, is exclusively handled by Vherokior shamans and the secrets of the rituals are only known to them.
Ancestry
Drifters
The wanderlust is still strong with many Vherokior. While most have managed to curb their lust for adventure, there are those that can never settle down in one place for long. Never at rest, the horizon holds a constant fascination for them, for there are places to be seen and riches to be discovered.
Mystics
The Vherokior have always seemed a bit odd to the other Minmatar tribes - doubly so in regard to those Vherokior with mystical inclinations. Vherokior shamans are both revered and feared by the Minmatar. They possess insights that can be of great help to people, but these same insights can also grant them great powers.
Retailers
Walk into any dingy little eatery in Minmatar space and odds are it's owned and operated by a Vherokior. The same goes for any other small business establishment in the Republic. The Vherokior are notorious peddlers, dating back to their caravan days. They usually run a family business and are seldom inclined to create big corporations.
History
The Vherokior tribe is a splinter tribe from the Starkmanir tribe. Some five thousand years ago a brutal Starkmanir chief was exiled with all his people. The chief led his people into the most inhospitable part of Matar and was never seen again. But several centuries later their ancestors returned to Minmatar society, much changed in appearance and manners. They never revealed the cause for this change, but took to roaming between the other Minmatar tribes in large caravans, living as merchants, healers, scholars and fortune tellers.
Recent Events
The Vherokior privately feel very good about recent events, but generally shy away from displaying this appreciation publicly. They're cautiously optimistic, but at the same time prepared for setbacks.
While under-represented politically, they're a silent majority in the bureaucracy and public service sectors; while they don't have much control over legislation, they usually oversee the actual implementation of policy. As such, they're also worried about the civic disruption that would inevitably follow any attempts to integrate the three missing tribes into the Republic.
Nonetheless, a war might allow for the liberation of more slaves, an undertaking they genuinely believe to be the most important priority.