Territorial Claim Unit Alliance

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File:No-alliance-logo.JPG
Name Territirial Claim Unit Alliance
Ticker -TCU-
Type Perfect Self Perpetuating Oligarchic Anarcho-Syndicate
Founded 8/13/2011
Status DISBANDED
Contact details
Alliance CEO incidi0us
Diplomat(s) Narthex T'Gollero, Prayer Slayer, Adrenaline Reaper
Public Channel HARM Recruitment, Vomitorium Emporium
Website [ TCU Web Site]
Corporations
Executor Prayer Slayer
Members

Territorial Claim Unit -- The Alliance is the brainchild of the Board of Directors of the Hard Rock Mining Co. A new alliance, TCU was first granted the Omist region to oversee. TCU is described by its members as a combination family, fleet, four ring circus.



Goals of the TCU Alliance

Make New Friends and Build an Interstellar Empire

How we are going to do this

  • Really badass members -- I mean, c'mon, why even pretend its anything else? The better thieir fighting skills, ships, and the more ISK in their pockets, the better we are doing our jobs, and the better they are doing theirs.
  • Military PvP -- Fleets
  • Economic PvP -- Production and Markets
  • Diplomacy -- Loyal friends and worthy foes
  • Teamwork -- An Alliance where the leadership is working hard so it works well.
  • Training -- Despite our best efforts, we might wind up learning things and stuff.
  • Other stuff we havent thought of yet -- see above.

Please note: THE RULES AND REGS OF THE TCU ALLIANCE ARE SUBJECT TO CHANGE. Check with us to find out the up to the minute version.
  • Corporations are responsible for their members and all of their actions.
  • Minimum 15 members for a corp to join TCU.
  • TS3
  • Teamspeak 3 necessary. You got to be in Voice Comms to be an effective member of a team.

Full API of any CEO of a corp wanting to join, same for Co-Ceo's and any Directors.

  • Alliance fees paid on the 30th
  • 10 mill a member for indy/month
  • 5-Mill per member for pvper
  • 3 Roams a week is the requirement to be a pvper (or 12 a month)

Fleet Regs

  • Once a week FC's submit list of who attended
  • To be promoted to FC you will have to fly under current FCs.
  • All FC's running fleets need to run gang bonuses for that fleet
  • No one talks except FC and their scouts during battle.
  • All t1 ships must be premium insured for pvp to assist any ship replace.
  • All pvp ships required to have a microwarpdrive and a warp disruptor/ warp scrambler.

Standing fleet Regs

  • Log on fleet up.
  • If you go AFK, leave fleet and go to afk channel of ts3.
  • If your going out of the constellation form another fleet.
  • All fleet details hidden & no descriptions.

Loose lips sink ships.

  • Keep your mouth shut in public chats and voice comms. Do not talk in local.

Moons and POSes

  • 50% of moon goo's raw material value goes to alliance. RAW MATERIAL not Reactions.
  • All POSes must be large Minmatar POSes w/max strontium.
  • Only exception is for temporary POS for security in a non outpost system.

Jump Freighers and Logistics

  • All jump fuel for jumping members down will be covered for the first time after that you pay.

Alliance Top Leadership Rules

If at any time, the majority decides the current alliance CEO is not preforming his/her duties, the issue is to be risen the monthly alliance directors meeting. At this point there is a 30 day peroid where the CEO at the time has the ability to either step up to the issue, or step down. then there has to be a 3/4 vote to remove the said CEO and a 3/4 vote in instate another.

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