Talk:Advanced trading

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Section on black market trading states:

« The skills needed for this type of trading are varied, with a single skill (Black Market Trading - each level of which reduces the chance of contraband detection by 10 per cent), only being available at character creation. »

However, I couldn't find any reference to this Black Market Trading skill, even in the character creation process.

--Vhani Shinkaura 19:34, 11 December 2008 (UTC)

The Black Market Trading skill was (note: WAS) available only if you knew the exact path to choose to a specific character build. After the Revelations patch, it was taken out (supposedly). Also, the skill does not work (but I cannot find a dev confirmation anywhere).

Visibility Skill

Finally we have 'Order Manipulation' skills. These include Marketing (which allows you to sell goods you have in other stations in the same region), Procurement (place remote buy orders in stations in the same region) and Visibility, which allows other players to see your sell orders in relation to their distance from where the sell order was placed. It's a misnomer that all sell orders are visible across a region. If you have no Trade skills and you want to sell a shuttle you've just repackaged, someone has to actually dock in the station to see the shuttle for sale.

I have to question the assertion that sell orders are not visible across a region. I can see any of my sell orders, wherever I am in a region, without visibility. This is using the regular market windows (not going into contracts and checking the market of a particular sell item through there). Furthermore, every description I have seen of Visibility describes it as relating to buy orders, not sell.

Visibility increases the range of remote buy orders using Procurement, as the skill description says. It has nothing to do with selling.--Btek 06:56, 28 December 2008 (UTC)
You can edit the page yourself. This is a wiki. Since it is a factual inaccuracy, go ahead and change it, its not like you are changing someone's opinion. Now of course, that's my opinion. Escoce 14:59, 19 February 2009 (UTC)

OUTSIDER TRADING

There is no 'NPC Market' info in the wiki Item DB--Btek 06:43, 28 December 2008 (UTC)

Update: One and a half year later from the notice above there is still no 'NPC Market' info tab for the commodities and the guide still tells for our "new best friend"... Nafsimedon 00:22, 7 May 2010 (UTC)

And year later nothing has changed. Maybe someone should simply delete this part and stop misleading readers?--Meuterer 07:33, 8 June 2011 (UTC)

Should this be merged with the regular trading article?

Two articles seem unnecessary. The topic is trading for both of them, and having two articles seems to make no more sense than having two articles for invention or anything else. The basics can be covered at the beginning of the article and the casual trader need go no further.

Flawed Plan

The article argues that a trader should split up their buy orders to accommodate the high and low spectrums. Inevitably this would lower the amount of money they could put on the market (due to max limit on orders) unless they begin investing in a higher price/unit. Which is flawed.

Additionally, spending an additional handful of months training an alt to make buy orders is also slightly flawed. There's no way out of this?

Perhaps their should be a section to the article added called 'downsides' or 'counter-plan'. It'd probably encourage the reader to be more open minded towards this sort of thing.

The main trading article and this one don't need to be merged. The main article explains what trading is, and this one talks about trading strategy (note: 'advanced trading'). Merging the two would only make one article longer and inevitably result in even more comments of 'tl;dr'. I don't see why there's any negative towards keeping two articles open, unless it uses up an unfathomable amount of bandwidth.

Margin Trading

There is not enough info related to this skill. Does it reduce the fees associated with placing a buy order, or does it reduce the percentage of the purchase price you have to put in escrow? If the latter is true, do you have to have the extra in your wallet when someone attempts to sell you an item for it to go through, or will you end up with a negative balance?

I'm getting frustrated with eve's poor explanations for skills, and I'm not about to pay 10M for the book only to find out that all it does is reduce the fees associated with escrow.

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