Suicide ganking (CSM)
From Backstage Lore Wiki
Stats
Raised by: Ankhesentapemkah
Submission Date: 31-05-2008
Issue ID: 0026
Summary
There are concerns with players that fit fully insured ships with high-damage modules, to attack and destroy other players in high-security space, either for looted cargo or modules or as grief tactic.
There are numerous problems with the system:
- There is no defense against such tactics, besides attempting to suicidge-gank the criminals first or by pre-summoning CONCORD ships, which is a questionable tactic.
- The attacker is not at any risk, as he can patiently scan each ship to see if it is a profitable target
- There are not enough consequences for the attacker, standing loss can easily be raised back up, financial impact is offset by insurance
- There is no way to get revenge against the attacker, as he can be in an NPC corp to avoid wardecs and usually has gangmates to assist him
- Fundemental issues with the amount of financial damage between attacking and attacked parties, attacker can inflict hundreds of time more damage than it costs him
Potential Solutions
- Tradable Kill Rights
- Pros
- Puts bounty hunting back on the chart
- Allows for characters without a large corp backing them as well as non-combat characters to get their revenge more easily
- Some insecurity and unpredictability to high-sec crime
- Allows players to provide their own security
- Cons
- Suicide gankers and other criminals might just be alts that are not hindered by losing their ship, booty gets laundered to other characters
- Might deter, but does not prevent the crime
- Pros
- Increased Security Status Penalty for High-Sec Crime
- Pros
- More meaningful consequence to crime
- Criminals have to pick their targets more thoroughly, cannot kill as much without having to grind their standing back up
- Punishment and inconvenience might convince some to pick up a different career
- Longer removal of criminals from high-sec
- Cons
- Character might be recycled
- Accidents might be punished too harshly
- Mechanic artificially discourages certain player behaviour
- Pros
- Exponential Security Status Penalty for High-Sec Crime
- Pros
- Accidents will no longer be harshly punished
- Longer removal of criminal elements from high-sec
- Cons
- Character might be recycled
- Use of alts while ‘cooling down’
- Mechanic artificially discourages certain player behavior
- Pros
- Known, Repeated offenders can (either temporarily or not) no longer raise their security status through ratting, etc
- Pros
- Hard consequences to repeated offenders
- Longer removal of criminal elements from high-sec
- Cons
- Character might be recycled
- Use of alts while ‘cooling down’
- Mechanic artificially discourages certain player behavior
- Pros
- No insurance when involved in crime
- Pros
- Crime costs more for criminals thus…
- likely to result in a drop in random grief suicide ganking
- Criminal actually punished and suffering meaningful consequences
- haulders can carry some more cargo before being economically profitable to suicide gank
- threshold for attacking mission runners is lowered
- Realistic, why should insurance pay for criminals that directly damage the insurance company, which has to pay for both criminal and victim
- Suicide ganking is still on the table for destroying and plundering ‘dumb haulers ships’
- Crime costs more for criminals thus…
- Cons
- Accidents get punished harder
- Mechanic artificially discourages certain player behavior
- Pros
- Criminal pays for victim's insurance
- No insurance for people with negative standing
- Pros
- Direct punishment for immoral behavior, like Ultima Online’s statloss
- Cons
- Directly upsets balance between pirates and vigilantes
- Harms activity in low-sec and 0.0
- Mechanic artificially discourages lots of player behavior
- Pros
- Known, repeated offenders eventually become outlaws and attackable by all, even in high-sec
- Players can side with CONCORD and attack any player with negative standing / Criminal activity in past X days
- Characters in NPC corps can no longer commit criminal acts
- Pros
- Players can wardec criminals and attack pre-emptively
- Less anonymity for criminals
- Slightly discourages alt recycling
- Cons
- Might limit new player experience
- Corp hopping
- Pros
- No criminal acts allowed for characters under 15 days old
- Pros
- Stops trial account and alt abuse
- Cons
- Limits New Player Experience
- Pros
- Prevent scanners from operating in high-sec
- Pros
- Criminals can no longer calculate if their target is profitable, more risk
- Cons
- ?
- Pros
Relevant Forum Threads
Votes
- Ankhesentapemkah - Yes
- Bane Glorious - Yes
- Darius Johnson - Yes
- Dierdra Vaal - Yes
- Hardin - Yes
- Inanna Zuni - Yes
- Jade Constantine - Yes
- LaVista Vista - Yes
- Serenity Steele - Yes