Shield gang bonuses should be applied just like armour ones (CSM)
Stats
- Title: Shield gang bonuses should be applied just like armour ones
- Raised by: Sokratesz
- Submission Date: 25 Dec 2009
- Issue ID: ?
Summary
Issue:
If you join a fleet with armour bonuses, they are applied instantly, adding xx % to your armour.
If you join a fleet with shield bonuses, they are *NOT* applied instantly, instead your total shield is increased but the amount is shown as 'damage', requiring you to wait for a long time for it to passively recharge, or to boost it / have it boosted to max before you can enjoy the full bonus.
Even worse, this happens every time you change sessions (undock, jump system, jump cyno, etc.)
Proposal:
Make shield bonuses apply instantly, like armour. If you have already taken damage, its easy to not make it exploitable by making new shield % == old shield %, or one of many other ways.
- EDIT:
The proposal has been brought up a first time, and it was deemed incomplete. I would like to re-raise it with the following addition:
To prevent passive shield tankers (depending on recharge) to gain benefits from this bonus, it should increase shield recharge time by the same % that it does shield HP.
This should count for both normal gang bonuses and titan fleet bonuses, so that the siege warfare skill would read:
'increases gang member shield hp and recharge time by 2% per level'
And the leviathan description would read:
'increase gang members shield hp and recharge time by 7.5% per level'
This makes sure that the recharge rate per second stays the same when compared to non-bonused, thus negating any advantage the ship main gain from recharge.
Relevant Forum Threads
Relevant Info
CSM Meeting Minutes
Votes
- ElvenLord - no
- Alekseyev Karrde - no
- Zastrow J - no
- TeaDaze - no
- Mrs Trzzbk - no
- Helen Highwater - no
- Z0D - yes
- Song Li - no
- Sokratesz - yes
Failed: 7/2