Little things and ideas - low hanging fruit - 10000 papercuts
From Backstage Lore Wiki
In the forums several threads have been started suggesting ideas how the usability of eve could be improved. Lots of little threads get lost in the high traffic, several threads get created for the same idea.
This document aims at becoming the main ressource to
- organize your little ideas by categories
- always reference back to the idea's main discussion thread in the forums
- maintain an up-to-date list of ideas being not yet implemented (completed things get moved to the implemented ideas section in this document)
If you have some idea, please...
- check this document first, if it is already mentioned
- search the forums for an existing thread before posting (usually General Discussion, Features and Ideas, Test Server Feedback). that is where your comments, suggestions or support by bumping(!) and/or liking should go
- otherwise...
Create a new thread
- in Features and Ideas with a single idea / topic, so discussion can be focussed on that topic
- based on replies, please incorporate new aspects, concerns, options, variations to your idea into your top post, so new readers can grasp the whole thread and all points made without reading possibly 20 pages.
- your post should be as unbiased and objective as possible
- if you want your idea listed here, add it yourself or write a mail to { el alasar | <more maintainers welcome>}
Great thanks to the devs in the 10000 papercuts team for the continueing effort to improve eve usability - and especially making lots of things happen for the crucible expansion in winter 2011!
Note:
- Some ideas do not have a thread associated, yet. If you want to comment, please start a thread and reference back here.
- Some ideas are referencing a corresponding post from within the official CCP little things questionaire. If you feel there should be further discussion or support on a topic, start a new thread. Quote the original post idea's and also reference back here.
- If you feel you need to dispute an idea listed in the first Little things and ideas section, then please
- move it to the following Little more complex ideas section
- start a discussion thread (if none is yet available) and proove your point why it would change balancing, change game mechanics, is a bad idea...
(Status: updated up to and including CCP little things page 17, I am on it... Feel free to send me a mail and i will add stuff.)
Contents
- 1 Current forum threads collecting little ideas
- 2 Little things and ideas (grouped by topic, alphabetical)
- 2.1 Account control + Evegate
- 2.2 API system
- 2.3 Assets
- 2.4 Autopilot
- 2.5 Bug Reporting
- 2.6 Camera
- 2.7 Contracts
- 2.8 Corporation Management
- 2.9 Drones
- 2.10 Fitting window
- 2.11 Fleets and Watch List
- 2.12 HUD + Locked Targets
- 2.13 Industry & Science
- 2.14 Item windows (cargohold, items in station, cans, containers, ...)
- 2.15 Journal
- 2.16 Log
- 2.17 Market
- 2.18 Miscellaneous / Category?
- 2.19 Missioning (Pve) / NPC stuff
- 2.20 Modules
- 2.21 Navigation
- 2.22 Overview
- 2.23 Planetary Interaction
- 2.24 POS
- 2.25 Scanning
- 2.26 Settings & Options
- 2.27 Wallet
- 2.28 Window Management / UI
- 3 Complex ideas / affecting balancing or game mechanics, needs discussion
- 4 Already implemented ideas
Current forum threads collecting little ideas
(official CCP) - I want your little things! | |
ideas shoudl be heard, challenge u CCP, broadcast and follow up | |
The "THOUSAND PAPERCUTS" project *REBORN!* |
Little things and ideas (grouped by topic, alphabetical)
Account control + Evegate
API system
granularity, remove balance from character sheet | |
Corp-owned jobs. Evemon devs claim CCP just removed the ability to read corp orders from the API system | |
[] | |
[] |
Assets
Autopilot
Bug Reporting
provide a detailed known bugs list - "known issues" not enough | |
need more than "filtered" in the status screen. | |
[] |
Camera
[change camery distance + angle defaults after jump] | |
Cockpit camera would be awesome. (NOT asking for first-person-style-movement) | |
[] | |
[] |
Contracts
allow set up of buy contracts for faction BPC (like vindicator BPC) | |
page 2/4 "pick items": add "select all" + "invert selection" + "refresh" | |
New contract type: production contract (hybrid between courier and item exchange, offer x items with a collateral and a reward. To fulfill the contract you require something else back) | |
[allow designating players as favors contract recipients for item exchange: select items -> "contract to ... xxx" -> check summary -> done. skip many steps.] | |
contract expired? create new contract with old values and items as defaults. 2 clicks needed to place a new contract. | |
[] | |
[] |
Corporation Management
mass lock / unlock vote button for corporate blueprints | |
Make the Ingame recruitment Ads much more apparant in game | |
[] |
Drones
assign rules to groups | |
show health of all drones also in drone bay | |
Mining Drone control (shortcut to mine, option to set repeat) | |
[show which drones is being attacked, has effects on it, like in overview] | |
some new rigs and/or implants to fighter and drone damage. Maybe some module to boost fighters speed. | |
[A drone launch shortcurt. Maybe by handling existing drone groups like module slots and adding the ability to bind key shortcuts that way.] | |
drag/drop drones directly from the drone control window or the drone bay over a target in the target window or the overview. | |
group of drones going into space, you will most likely want to see its status, so groups/squads going into space should be expanded by default. | |
[] |
Fitting window
Fleets and Watch List
HUD + Locked Targets
Industry & Science
Item windows (cargohold, items in station, cans, containers, ...)
Journal
Agents->Missions: add status "completed" | |
[] |
Log
notification for being targeted+locked (no passive locks) | |
smaller text | |
[] | |
[] |
Market
direct buying "shopping list" | |
["browse": allow collapse of leaf groups ] | |
[add "find in contracts" to item's context menu (for all tabs brose/search/quickbar)] | |
[] | |
[] |
Miscellaneous / Category?
Missioning (Pve) / NPC stuff
Modules
tractor beams: 1.grouping, 2. yellow wrecks, 3.auto-deactivate ("script"), 4. meta level | |
allow virtual grouping (mods of different type, e.g. scram+web) | |
[] |
Overview
have each tab retain it´s own sort ordering | |
add shortcut "open wreck's cargo", doubleclick-ambiguity? | |
UI flagging (overview: which targets are attacked by drones) | |
[sort by "IC" -> secondary sort criterion (e.g. by name, by distance, by AV)] | |
[stop entries shuffling during/after undocking / sort previous to brightening up the screen] | |
Green brackets for assisting some one. | |
effect icons: right click to target or view who is doing it to you. | |
Bookmarks in overview! | |
pic1 - | "selected item" bring up the same right click menu for a ship as through locked ship icon |
Planetary Interaction
remote planet launches to and from customs office without having the need to be in space or system | |
allow for contracts to and from other toons from customs office | |
POS
Scanning
dscan range input should be in AU not in km | |
[probing screen: ability to center camera on anomalies once clickable/put on screen (not just planets and gates)] | |
probe launcher: auto-repeat / push one button and all probes auto launch until i press the button or the launcher is empty. | |
D-scan: longer slider so it's easier to select 5 and 15 degree scans / make scaling not linear | |
D-scan: slider / changed input method for distance | |
allow center view on probe | |
[] | |
[] | |
[] |
Settings & Options
increase size limits for your bio, notes and mails | |
option to Turn Down System Background Brightness | |
Export/import all client settings to XML format file | |
[finer granularity to set sound levels (background noise vs. guns vs. effects vs. ...)] | |
option to toggle zoom direction | |
Bulk import / export personal contacts. | |
[] |
Wallet
orders: modify order expiration times automatically, use client timer - like industry jobs? | |
orders: change doubleclick to "view market details" (instead of "show info") | |
add checkbox "only current region" to filter. (like in market "show only available") | |
"modfiy order" window: add lens glass button "view market details" (like for "buy/sell order") | |
add option to turn off automatic updates on order modifications | |
Highlight your own market orders (for yourself) | |
"not enough isk to complete market transaction" - indicate which order was deleted | |
[price edit fields: space out digits / insert some pixels free space (easier mouse highlighting and increased readability)] | |
[wallet, transactions: get access to player (client name) through context menu, enable drag+drop] | |
[fix irrational price warnings when editing orders ] | |
[searching in transactions / filtering on 1 item: allow to go back in time several months] | |
shared wallet for all characters on the account / simplified isk transfer | |
[] | |
[] |
Window Management / UI
Complex ideas / affecting balancing or game mechanics, needs discussion
Corporation Management
Events and Operations Tool (For Alliance, Corp, or Eve Wide events management (only basic tracking and information), registration and advertising ), MOCKUP | |
[] |
Game Mechanics
Map
F10 map to show where your corp members currently are in space. | |
[] | |
[] |
Implants
Drone damage increasing implant(s) please. | |
[] |
Industry
non-instantaneous reprocessing and refining, make industry job? | |
[] |
Modules
emergency warp stop (causing heavy damage, stopping mid-warp) | |
[] |
PvE
Rigs
Rig for increased drone bay (absolute / percentage) | |
Rig for increasing turret / launcher mountpoints | |
[] |
Scanning
Ability to filter ships with no pilot from dscan. Finding targets not POS'd up is a pain. | |
[Scan probe layout/patterns to be saved] | |
new button: Return and reload (automate loading after return) | |
automate scanning with dscan, also | |
[] | |
[] | |
[] |
Ships
Skills
[autopiloting - reduces autopilot safe distance warping to gate/station] | |
[warehousing - ability to create virtual compartments in cargohold and hangar / "tagging" cargo in tabs / overall cargo capacity unchanged] | |
[] |
Window Management
ability to drag windows out of the client | |
[] |
Already implemented ideas
order cancellation confirmation dialog | |
drones: reconnect after eve disconnect | |
1-jump-autopilot: jump after reaching gate, then do nothing | |
faction item context menu: add "view contracts" | |
Blueprints original and copy | |
password list for POS or your ship can remember last password entered between docks and system jumps | |
[right click my portrait in local and click show info, I WANT TO VIEW THE INFO WINDOW THAT EVERYBODY ELSE SEES.] |