Labyrinth
Labirynth is an unlisted complex located close to system's sun. A Key to the Labyrinth item is required to enter the complex. It is given by The Curator agent, located in Museum Arcana in Zimse, upon completion of his missions. Item is not consumed when entering The Labyrinth.
In order to reach it, warp to the sun. You will land in an area with an acceleration gate. It's activation is possible with Key to the Labirynth.
BEWARE - this complex is guarded by Guristas , Serpentis and Blood Raider ships (two battleships, nine cruisers, four frigates), some of which warpscramble and web (Heretic Hunter frigates). Some relics cannot be opened with a specific rat still in space as you get "This container is being guarded" message.
The way to the center of the complex leads through a set of areas connected by acceleration gate system. The easiest way to rech the complex would be to follow the instructions laid out by Jowen Datloran in his Amarr Cosmos guide which I will list here (it is thanks to his work I have been able to even reach this site).
Each stage is comprised of a spokewise set of acceleration gates. If we perceive the gate closest to the sun as "twelve o'clock" or "north", then other gates would be called as follows:
- 12:00 (North - N, upper)
- 1:30 (Northeast - NE, upper right)
- 3:00 (East - E, right)
- 4:30 (Southeast - SE, lower right)
- 6:00 (South - S, bottom)
- 7:30 (Southwest - SW, lottom left)
- 9:00 (West - W, left)
- 10:30 (Northwest - NW, upper left)
I will call those gates by directions for simplicity.
Bear in mind most of the stages leading to the complex has guards - a set of one battleship and a cruiser at each set of gates. Those rats can be easily ignored.
In order to get to the center of the complex, jump through the following acceleration gates:
- Upper gate - North
- Upper right gate - Northeast
- Bottom gate - South
- Upper right gate - Northeast
- Upper gate - North