Faction items
Faction Items are special items that are issued by the different factions. They are often, but not always, better in some ways than the corresponding Tech 2 or best named items. While these items have no specific marker like Tech 2 items to distinguish them from the Tech 1 versions, they have a meta level between 6 and 9 (inclusive), and are easily recognized by having a distinctive name prefix related to the faction.
These items can either be bought in the loyalty point store of the respective faction, or - for pirate factions - found in the wrecks of special ships with the same prefix as the modules of the respective faction.
Contents
Modules
Most of the major factions issue their own modules, recognizeable by their name prefix.
Prefix | Faction |
---|---|
Ammatar Navy ... | Ammatar Mandate |
Caldari Navy ... | Caldari State |
Dark Blood ... | Blood Raiders |
Domination ... | Angel Cartel |
Dread Guristas ... | Guristas Pirates |
Federation Navy ... | Gallente Federation |
Imperial Navy ... | Amarr Empire |
Khanid Navy ... | Khanid Kingdom |
Republic Fleet ... | Minmatar Republic |
Shadow Serpentis ... | Serpentis |
Sisters ... | The Servant Sisters of EVE |
Syndicate ... | The Syndicate |
Thukker ... | Thukker Tribe |
True Sansha ... | Sansha's Nation |
Ammunition
Some factions also issue better versions of the standard ammunition types. Often, there are three different steps above the T1 ammo. The first improvement step (+6.25% damage) is issued by an pirate faction, the second (+12.5%) is issued by an empire faction, while the third (+16.7%) is issued again by a pirate faction. The different kinds of ammunition can be distinguished by the prefix again.
Type | Damage | Prefix | Faction |
---|---|---|---|
Projectile | +6.25% | Arch Angel ... | Angel Cartel |
Projectile | +12.5% | Republic Fleet ... | Minmatar Republic |
Projectile | +16.7% | Domination ... | Angel Cartel |
Hybrid | +6.25% | Guardian ... | Serpentis |
Hybrid | +6.25% | Guristas ... | Guristas Pirates |
Hybrid | +12.5% | Caldari Navy ... | Caldari State |
Hybrid | +12.5% | Federation Navy ... | Gallente Federation |
Hybrid | +16.7% | Shadow ... | Serpentis |
Hybrid | +16.7% | Dread Guristas ... | Guristas Pirates |
Energy | +6.25% | Blood ... | Blood Raiders |
Energy | +6.25% | Sanshas ... | Sansha's Nation |
Energy | +12.5% | Imperial Navy ... | Amarr Empire |
Energy | +16.7% | Dark Blood ... | Blood Raiders |
Energy | +16.7% | True Sanshas ... | Sansha's Nation |
Missiles | +6.25% | Guristas ... | Guristas Pirates |
Missiles | +12.5% | Caldari Navy ... | Caldari State |
Missiles | +16.7% | Dread Guristas ... | Guristas Pirates |
Ships
Most factions also issue special types of ships which are often not easily recognized by their name. While the Republic Fleet Firetail is easily associated with the Minmatar Republic, the Stabber Fleet Issue makes this association a bit more difficult - and ships like the Gila require reading the ship description to figure out which faction they belong to.
Faction ships are often even better than comparative Tech 2 ships.
Insignias
Finally, not quite the same as the modules and items mentioned above, most of the ships flown by the big factions will drop certain insignias and dog tags, with which can be used to prove the kill of one of their ships in loyalty point stores or data centers of the opposing factions.
For pirate factions, the name of the insignia uses a metal scheme to identify the rank of the pilot which was shot down.
Rank | Pirate Dog Tag |
---|---|
Private | Copper Bronze |
Corporal | Electrum Silver |
Sergeant | Brass Gold |
Captian | Crystal Diamond |