Modern Era of the Gallente Federation

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Gallente Federation (transparent).png
22463 AD - 23121 AD Nascent Era
23121 AD - 23168 AD Luminate Era
23156 AD - YC105 Modern Era
YC105 - Present Post-Human Era

The Modern Era of the Gallente Federation (or the Modern Federate Era) covers the time from a few years after the departure of the Caldari from their homeworld in 23156AD to just before the beginning of the capsuleer era in YC105. This era is noted for first contact with the Jin-Mei and Amarr Empire, the further expansion of the Federation and continuation of what would become the Gallente-Caldari War, to the founding of CONCORD and the century of peace that followed.


Second Frontier Age

Despite the war with the Caldari occurring, the massive size and population of the Gallente Federation meant that it could continue to expand peacefully far from the conflict, as it had done before. It would continue to regard itself as the sole representative of human civilization, perceiving the Caldari as a mere rebel league to be reeled back in, either with force or diplomacy.


Diyichu (Jin-Mei First Contact)

Contact

In Federal Calendar 49 (23170AD), a Mannar exploratory expedition ‘discovered’ the system of Mei-ha (today Lirsautton), home of the Jin-Mei nation. The expedition was investigating magnetometric signatures that were originating from Lirsautton, having recovered an early Jin-Mei probe in a nearby system. Upon entering Lirsautton, the Mannar scouts entered a standoff with Jin-Mei warships. However, the equal combat capabilities of the Gallente-designed civilian scout vessels and the Jin-Mei military cruisers meant that the situation was rapidly defused.

The ruling Sang Do council (the spacefaring authority of the Jin-Mei) allowed the scout expedition to explore the system in its entirety. Not only was it discovered that the Jin-Mei were a spacefaring civilization (albeit limited to a single system), but they had managed to fully inhabit two temperate worlds, with colonies in space and on various other planets. There were also several inoperable stargates at the very edges of the system, which would be later activated with Federation technology once the main diplomatic delegation would arrive from Mannar.

FTL communications relays were established in Lirsautton, and soon the rest of the Federal populace were able to learn about the nature of the Jin-Mei nation. What many found curious was how Lirsautton was relatively close to the ethnic Gallente home system of Luminaire, and several wondered why they were not encountered earlier. Although it was the Mannar government that took it upon themselves to bring the technology and space infrastructure of Lirsautton in line with the rest of the Federation (a light feat considering the already-advanced technology of the system), it would be the Luminaire governments that would eventually become the dominant force amongst the Jin-Mei, due to the proximity of their two home systems.


Trading

The Jin-Mei were a fascinating society to the Gallente, especially that they had to been able to maintain what was considered a primitive political system into their Space Age. The Jin-Mei nation was organized into castes, with the Sang Do overlords at the apex, the Saan Go administrative class in the middle, and the Jing Ko worker class at the bottom. The homogeneity of their society and government was explained by the fact that the Jin-Mei had eradicated all other ethnicities and nations on their homeworld. In the interests of good relations, however, this politically unfashionable element of Jin-Mei history was widely overlooked and downplayed.

The Gallente were widely surprised by the Jin-Mei’s eagerness to trade with the Federation. Though historically unfamiliar with a capitalist free market system, the Jin-Mei realized that, as they were still an independent nation, they would be able to export their goods to Gallente space without having to comply by Federal interstellar trading laws, which would technically disallow non-democratic planets or systems from trading with one another. Their highly regimented and organized caste system meant their economic output could be measured as high as any of the Federation’s home systems.

Over the next four years, the homeworlds of Lirsautton underwent a massive economic boom. The Gallente concept of mass media was introduced to the Jin-Mei, something the latter took very eagerly to, unlike other races before them. The Jin-Mei were able to export various cultural products, such as the Adakul faith and stylized serials, to the rest of the Federation, and even portions of their language (called Ji[1]). Ji exclamations and honorifics (particularly name suffixes) would eventually become a part of the primary interstellar Gallente dialect.


Ascension

In FC53 (23174AD), the ruling Sang Do council made a formal request to become a signatory of the Federal Charter. Not only did they request membership, but the Jin-Mei also requested that constellation their home system resided in was to be counted as their sovereign territory. Considered an audacious request, dissenting voices were worn down and convinced that the addition of the only other spacefaring civilization encountered thus far would be of tremendous benefit. One condition was that the Jin-Mei must eliminate their caste system to abide by Federal Law. A time limit of fifty years was granted to them, with penalties if they failed.

Ultimately, reforms to the Jin-Mei caste system were not enforced due to its cultural implications[1]. The Gallente had learnt from the mistakes of the Caldari secession (and the Mannar instabilities before that), and were not willing to repeat the error of pushing out a major member again. Instead, the Jin-Mei nation acquired the power of opt-out, and simply opted-out of all articles of the Federation law that compromised the existence of their caste system. Though the caste system is not permitted to operate outside of the borders of their nation, it would nonetheless manifest itself within social and economic relations amongst the Jin-Mei, as well as in elections within other territories they inhabit.


Amarr Revelation

In FC59 (23180AD)[2], a scouting vessel of the Amarr Empire’s Imperial Navy stumbled across a fully inhabited world in the Tolle solar system. Remarkable to the crew was the fact that initial scans showed this planet to possess a complete array of orbital infrastructure, such as defense satellites and space elevators. The local navy had detected the foreign vessel, but did not intercept it, sending a scout vessel to tail it from a long distance. Eventually, the Amarr starship would encounter the Gallente starship, with the former taking a cautious posture. The Gallente ship attempted communication, but the Amarr ship rebuffed all attempts. The language barrier between the two sides was vast, preventing any true diplomacy.

Not knowing the combat capabilities of the foreign vessel, the Amarr ship eventually called back for reinforcements and opened a cynosural field. The Amarr jumped in a dreadnought. The Gallente, faced with the sudden appearance of a new ship utilizing technology unknown to them broke off and retreated, using its own warp drive, a technology beyond the Amarr.

Faced with an entity of unknown strength that possessed at least some technological superiority to them, the Amarr immediately put out the call to its ships to take a diplomatic approach to further contact. The Federation sent an official delegation to the Tolle system, meeting the Amarr Empire’s best orators and linguists. It was hoped for both sides to open contact with one another, but it took several years before the two sides were able to truly engage in full discussions.

Rumors of another interstellar human civilization amongst the stars slowly spread across the Federation, but initially, the Gallente populace were not aware of the Amarr Empire’s superior size and population. The Federation government kept strict control of information regarding the Amarr, fearing that the revelation of the Federation not being the sole and collective representative of human civilization would undermine the entire union’s purpose. The highest levels of the Federation slowly became aware of the Amarr’s practice of slavery, something that would be considered unforgivable by the population.


Opening of trade relations

The Amarr began to realize that the Federation was large and more than a technological match for themselves, and were hardened by the war with the Caldari for several decades. In turn, the Gallente became aware that the Imperial military was more geared towards crushing underequipped and undermanned Minmatar rebels, rather than combating the Federation’s advanced interstellar military. Even the most hawkish amongst the Federation leadership knew that a war on two fronts would be very unwise, as the Imperial Navy was still a large force to be reckoned with. Thus, the two superpowers began to fear one another, but were not unwise enough to escalate into open hostilities.

The two sides thus reluctantly began negotiating treaties with each other. The first and most important of these was the Gallente-Amarr Free Trade Agreement. Signed in FC89 (23210AD)[3], the agreement laid out the basis for limited trade between the two empires. Despite its name, the agreement placed numerous limitations on imports and exports by both sides. The Amarr notably agreed to refrain from selling goods produced via slave labor within Federation borders, while the Gallente promised to only deal with a number of authorized Holders and agents of the Empire instead of selling directly to commoners. Additional limits, such as the Amarr refusing to import genetically modified organisms or other items deemed “heretical”, served to curtail major trade between the two sides.

Regardless of the negotiated restrictions, the agreement did serve as the foundation for a shaky peace between the two sides. It established a neutral border between the two sides which ships were allowed to enter unrestricted. While the two empires have never been friendly, they have also never entered into open warfare. With the first treaty signed, the Gallente appointed an official ambassador to the Empire, Yanou Lautere. The Empire sent several dignitaries of its own to the Federation, including a sizable missionary group to attempt a peaceful reclaiming.

The Federation also exported FTL communications technology to the Amarr Empire, with many Holders willing to contract out Gallente companies for the construction of FTL relays on their behalf. Eventually, the Amarr would offer jump drive technology in exchange for the Gallente’s warp drive. The Federation agreed, hoping to use the jump drive as a force multiplier against the Caldari rebels.


Culture shock

In the years since Amarr first contact in FC59 (23180AD) to beyond the opening of formal trade relations in FC89 (23210AD), the Federation begun to suffer an existential crisis in terms of its original purpose. Having encountered the only other interstellar civilization that was comparable to the size and scope of the Federation, many citizens across countless worlds realized that the union they had signed membership of was no longer the sole representative of humanity. There were several cases of instability, which included protests and short-lived attempts at further secessions (something the Caldari tried and failed to exploit).

It became very clear amongst higher-ranking Gallente politicians that the Federation must undergo key reforms in order to present itself as a more contiguous entity towards the Amarr Empire. Nothing more than a loose colonial alliance of planets based on free trade and human rights, the dated concepts (to the Gallente) of nationhood must be revived across the entire union in order to remain wholesome before the Amarr. The pragmatists within the government acknowledged that the Federation was no longer the only interstellar human nation within known space, no matter how much extreme nationalists refused to acknowledge the Amarr Empire as one.

One of the more infamous laws to this end was introducing a system of general taxation for all Federation citizens. Previously, an average citizen would only expect to interact with the Federation itself for voting, which was purely optional. Having to submit personal wealth to a far-off body was seen as abhorrent, resulting in many protests. When it was clear the Federation government was not backing down, the protests subsided. As member state funding was effectively abolished, the smaller governments could reduce their local taxes, meaning citizens would pay no more than they usually would. In addition, an interstellar civilian gendarmerie known as the Federal Police was created, taking the best of the best from local planetary and system law enforcement agencies. FedPol (or the more colloquial ‘Gallente Police Department’, or GPD) would be charged with enforcing Federal space law across the union, and was designed to emulate how planetary nations also have civilian police agencies. Neither development would change the Federation from appearing as anything but a 'nation of nations'.

There would also be a cultural renaissance, particularly amongst the ethnic Gallente, as the result of first contact with the Amarr. To many, the Amarr Empire was perceived to resemble one of their planetside feudal kingdoms from ancient times, that had managed to retain its pre-industrial culture into space and across the stars. Although this oversimplified the complex nuances of a similarly interstellar empire, these Gallente found the Amarr fascinating, despite the disagreements about slavery. The fact that the Amarr were still institutionally religious and conducted themselves in a way that was seen as anachronistic of the spacefaring era was a point that several Federal citizens took to eagerly.

As a result, many cultures in the Federation looked back to their ancient roots in a form of cultural revival. This was particularly true of the ethnic Gallente who still retained ties to Luminaire, where they begun to revive the practices and cultures of the Rouvenor dynasty and the Garoun Empire. Anything from theater plays to music and fashion were brought back to life, though unlike the Amarr, many Gallente updated these practices with modern technology. The encounter with the Amarr Empire and cultural revival that followed would set the trend for many portions of Federation cultures to have a neo-classical flavor to it, fusing and reviving practices from days gone by with the Gallente’s love for futuristic technology.


Middle Civil War Period

Despite the encounter of the much more powerful Amarr Empire by the Federation, the hasty detente established between the two entities meant the Gallente could refocus their full efforts on bringing the Caldari back into the union. The Federation’s primary strengths were in manpower and the backing of a supremely well-funded military-industrial complex, whereas the Caldari had tactical and technological ingenuity combined with rigorous training. Morale within the State was high, as their border raids with single-man fighters into Federation fringe space within Sinq Laison would face little challenge from the ill-equipped Gallente warships. However, these successful raids would be unable overcome the might of the Federation as a whole[4], meaning victory for both sides was soon becoming a pipe dream.


Harner Doctrine

The administration of President Josefia Harner would eventually learn that the Caldari were willing to sign peace if the Federation would agree to hand over control of their homeworld to the State[4]. Given that no major victories had occurred for some time, the Senate felt that a resolution to the ensuing stalemate was preferable to the continued loss of life for both sides.

However, the Harner administration was reluctant to do so. Handing over control of Caldari Prime to the State meant uprooting the population[4], which was now primarily ethnic Gallente with small minorities of other Federation ethnicities. Secondly, acknowledging the Caldari as a sovereign state would potentially be perceived as a sign of weakness by the Amarr Empire, who were slowly emerging as the Federation’s main rival.

Thirdly, the Federation was still recovering from the existential shocks of encountering the Amarr. If the Caldari were no longer regarded as a rebel force, and that secession from the union could be a potentially successful endeavor, then the whole Federation may lose its integrity altogether[4].

This was known as the Harner Doctrine. The Gallente would bring the rebellion back into the fold, in order to maintain the strength of the union. That way, the Federation could protect all of its citizens, including the Caldari, from possible enslavement by the Amarr Empire. The Federation would not use the term ‘Caldari State’ in any official capacity, as it would be considered to imply they were a foreign nation and not just a league of rebel systems.

However, without an answer to the deadly single-man fighters of the Caldari Navy, the Harner Doctrine could not amount to much. The Federation Navy would deploy its own solo-fighters that would quickly be superseded by the Caldari’s latest model. Mines and sentry guns could only protect space facilities for so long, and if the Caldari demands were not met, then Federation space could be overrun sooner or later[4]. The solution would come sooner than many expected, but not before a calamity that would reinvigorate support for the war.


Doa dea Kabar (Destruction of Mannar)

In FC91 (23212AD), a species of airborne insect fundamental to the ecosystem of Mannar VIII suddenly underwent a mass extinction over a period of several months. The reasons for which were unknown; during the mass panic, thousands of scientists worked tirelessly to prevent the extinction and cure the plague that was infecting the insect species. As cloning technology was nowhere near as advanced as it is in the present day, they were ultimately unsuccessful.

The failure to prevent the mass extinction of the insect species saw the collapse of the entire ecosystem of the Mannar homeworld, reducing it to a barren wasteland incapable of supporting human life. Preparations were undertaken for this; the bulk of the population either migrated off-world or were shifted into domed surface or subterranean arcologies. A handful of groups refused to move, and were killed by the ecosystem's collapse. Some Mannar natives would migrate to the uncolonized Leremblompes II, which was to be named Mannar Seginde.

Investigations and inquiries were launched as to what exactly caused the mass extinction. There was significant turmoil and shock across the wider Federation as a result of the disaster. Foul play was suspected. The non-Mannar nations on the homeworld accused the main Mannar state of orchestrating the events in order to establish itself as a permanent hegemon, having little rationale to this belief outside of trauma and centuries worth of disagreements. Indeed, the main Mannar nation took control of disaster prevention operations, effectively undermining all of its neighbors' authority.

The majority of the Mannar populace, however, channeled their hatred against the Caldari, seeing them as the most likely perpetrators. Those of the Mannar ethnicities signed up to the Federation military in droves, eager to enact justice. So much of Federal military positions were filled by the Mannar, that they would earn their contemporary hawkish reputation, along with the Jin-Mei who were sympathetic to their cause. Over time, Mannar admirals and captains would be a common sight amongst the Federation Navy.

No conclusive evidence ever emerged on whether or not the extinction was foul play or bad luck. Political conflicts and civil war amongst the Mannar would prevent restoration of the homeworld from taking place. Unrest would continue for over seventy years, until a joint Federation-CONCORD effort ended the civil war and finally commenced rejuvenation operations, which is expected to take a century.


Operation Forward March

Despite the reinvigoration of support for the war, the Federation military found itself suffering from chronic personnel shortages. Eager recruits from Mannar were not enough to fill the spaces. The average citizens in the core territories were reluctant to commit, seeing the war as a thunder raging far from their safe worlds. The lesser-developed colonies were constantly on the frontlines, but the fiercely-spirited militia there could not hold back Caldari marauders on their own.

A solution came from the massive advances taking place in robotics and automation, all in response to wanting to avoid a future disaster that had taken place in Mannar. The invention of new military space drones evolved from the use of stationary mines[4]. The first drones were little more than mines with proximity detonators and some limited moving capabilities, but soon they had advanced to the level that a single drone almost rivaled a solo-fighter’s capabilities. The fact that drones were many times cheaper to build than fighters and didn’t require a highly-trained pilot meant that the days of the solo-fighters were numbered.

The Federation government declared Operation Forward March, and began a systematic campaign to use these drones to eradicate the Caldari raiders from Gallente space. The tide of the war turned, and the Federation began to score several victories and territorial gains. For the price of one Caldari solo-fighter, the Federation could construct tens of drones, leaving the State forces with no chance. The best Caldari scientists scrambled to find a solution, but for now, it was the Federation who were winning.

Support for Operation Forward March was high. The fact that no human lives could be risked by using drones was looking upon favorably by the typically peace-oriented Gallente, while actually being able to gain territory using these methods would further vindicate the use of drones. The Federation Navy would deploy an armada of drones to a system, empty each and every local sector of enemy forces, before deploying human-crewed warships to begin planetary operations. The vastness of space, however, would mean this process would not take days, or even weeks. The conquest of a system would take at the very least a month on average.

Nonetheless, the Federation set itself on the road to New Caldari Prime, hoping to end the rebellion for good.


Minmatar Rebellion

Cold war tensions

Since first contact with the Amarr, the Federation citizenry began to learn about the plight of the Minmatar, the largest civilization that had managed to resist losing its identity to enslavement. A small but growing Minmatar minority was forming across territories that shared a border with the Amarr Empire, composed of former (including escaped) slaves or elevated commoners who decided to migrate.

Knowledge of the Minmatar’s plight would spread across the Federation’s datanets, and soon anti-slavery protests and pro-Minmatar demonstrations took place across many Gallente worlds. Ruthless practical jokes were conducted against visiting Amarr dignitaries by Gallente activists, and the Imperial government was hounded by hundreds of thousands of letters demanding justice for the people of Matar. The momentum of Operation Forward March and the victories taking place thanks to drones led many citizens to believe that opening up a second front to declare a war of liberation on the Amarr Empire would be more than possible.


Freedom’s Guile

Even if the Federation was high on victory against the State, military leaders knew that opening a second full-scale war against the Amarr Empire would be fatal. Nonetheless, for a long time, the Federation government observed and studied the Minmatar, realizing that they could be used to weaken the Amarr Empire. However, they realized that open action would force hostilities with the Empire, so they were only able to covertly supply the Minmatar rebels with supplies and materiel.[3]

In FC95 (23216AD), that opportunity came following the disastrous Battle of Vak'Atioth of the short-lived Amarr-Jove War. When news of the Amarr defeat reached the rest of the Empire, Minmatar slaves rose up in a coordinated rebellion, spurred on by the Imperial defeats and rumors of a coalition forming between the Federation and Minmatar.

A sympathetic faction within the Federation government saw its chance to both pacify the popular cries to free the Minmatar, and the perceived need to weaken the Amarr Empire. More overt supplies of weapons were made, while the Federation worked together with the Jove to provide additional resources. Rumors of the Federation sending special forces units with cross-cultural expertise to blend in with and lead rebelling slave elements were never confirmed, as well as similar reports of Gallente naval experts assisting the rebels in starship operation. The initiative on Federal documents was called ‘Freedom’s Guile’.

After months of fighting and millions dead (particularly on the Amarr side), the Minmatar had assumed control of several regions of space that were once occupied by the Empire. The Federation were quick to acknowledge the sovereignty of the Minmatar, and a cadre of experts from Gallente Prime were sent to assist them in building a government. Though the Federation’s intervention in the Rebellion itself would remain unconfirmed until the secrecy of the government documents would expire in thirty years, rumors of Gallente involvement in the liberation was a subject of much speculation among the Minmatar populace.


Forming of the Republic

Both the Federation and the Minmatar realized that a lot of work was cut out in turning the latter from a motley assortment of ex-slaves and hardened rebels to a working interstellar society. When the ceasefire with the Amarr Empire was eventually called, several humanitarian fleets from the Federation were sent into Minmatar space, assisting in the reconstruction of the worlds devastated by both the occupation and rebellion.

Only four tribes of the Minmatar resided in the liberated space, the rest either extinct or absent. There was extensive dialogue between the Federation and tribal leaders regarding the possibility of the Minmatar joining the union as the newest signatories. This would increase the size of the Federation exponentially, by both population and territory, and thus give the Gallente a greater chance of finishing the job with the Caldari.

However, many factors stopped this from becoming a reality. Minmatar space was in ruins, and if it was to become Federation territory, many resources would have to drained from elsewhere in the reconstruction. The largest factor was that the addition of the Minmatar to the Federation would no doubt antagonize the Amarr Empire significantly. Even if bruised by the defeats at the hands of the Jove, the Gallente felt that the Amarr would no doubt attack them if the Minmatar signed the Federal Charter.

Instead, it was decided for the Minmatar to become an independent space nation, though it would effectively be a client state for many decades into the future. The Minmatar created a constitution and installed a government modeled off of the Gallente Prime nation of Rei-Tsaro, which involved the amalgamation of a federal democracy with traditional tribal law. Rather than being administratively broken down into districts and nations as in the Federation, this new Minmatar Republic would be subdivided into tribes and clans.

Much of the Republic’s official institutions were modeled off of the Gallente style. Though tribal aesthetics and practices would permeate each body, their organization was fundamentally Gallente. The Republic Fleet, freshly created from the surviving rebel fleet, would have a rank and command structure as per its Federation counterpart, while Minmatar military uniforms would combine Gallente aesthetic with traditional tribal styles. The majority of future military personnel would be Gallente-trained through the new Republic Military School, with the exception of units such as the Valklears. The education system would also be modeled off of Gallente styles, with the most notable product of this being the Republic University.

Though no official alliance was signed, both nations would grow to become close allies for the future.


First wave of Minmatar immigration

Despite the promise of the Minmatar Republic, many of its new citizens had doubts. To the average Minmatar, the Federation was a land of milk and honey, a promised place where freedom and happiness reigned. When the common inhabitant of Matar looked around, however, they saw poverty, malnourishment, and social dissolution. It would take many years, if not decades, for Matar to be restored to what it once was.

As early as the first months after the Republic’s founding, millions of Minmatar would use their newly-found freedom to migrate to the Federation. The Gallente did not know how to react to this initially. This was the first time so many individuals from beyond the frontiers of Federation space began settling on their own worlds. There were no laws that would stipulate the rights of those who were not born on Federation member worlds.

Tensions were drummed up at first, particularly by Gallente who thought that the mass immigration of Minmatar to the Federation would anger the Amarr Empire. But when both groups of cultures learnt about one another, especially the fact that the two civilizations were in the same ideological corner, the tensions would die down quickly. Moreso would the situation stabilize when the Senate passed laws that would clarify the issue, specifically identifying the Minmatar Republic as a foreign nation and all the cross-border protocols that would apply, similar to such stipulations between two planetside countries.

Though the influx of immigrants dwindled slowly over the years, it would never stop (with a relatively similar-sized spike not long after the dawn of the capsuleer era). The massive bloc of freed slaves who decided to take up residence in the Federation rather than the Republic would result in the former ending up with almost one-third of their population as ethnic Minmatar. The combined Minmatar population on Gallente worlds would come to rival the entire population within the Republic.


Late Civil War Period

The Federation continued its advances towards core Caldari systems, and it looked as if victory was at hand. However, even if the Jove had assisted the Federation in the liberation of the Minmatar, they would then turn to assist the Caldari, adding in a force multiplier that would stem the tide once again.


Capsule Counterattacks

The Caldari Navy’s first response to the Federation’s drones was the replacement of solo-fighters with Frigates in the same year as the Minmatar Rebellion of FC95 (23216AD). This was enough to place the war firmly back in the realm of stalemate, even considering the additional crew requirements of the frigate.[4]

In FC103 (23224AD), Federation forces began encountering Caldari frigates that were far faster and maneuverable than anything encountered prior. It did not take long for Federal intelligence to discover that the Jove had given the Caldari a technology known as the hydrostatic capsule[5]. It was able to remove the crew requirements on frigates, and give the pilot increased maneuvering options. Faced the enemy’s renewed vigor, the Gallente focused on increasing the speed and damage of their own drones. While this was never enough to completely counter the benefits of the capsule, it did eventually allow the Gallente to prevent the Caldari from making significant territorial gains against them.

Victories would be scored by both sides, making them confident of their newfound strategies.


Battle of Iyen-Oursta

Located on the fringes of Federation space and close to the Caldari core, was an industrious planetbound civilization on the planet of Iyen-Oursta VII. Neither a client of the Caldari or a member of the Federation, the system of Iyen-Oursta was mostly ignored, even if both sides saw it as a potential entrypoint into one another’s territories.

Considering the industrial value and strategic location of Iyen-Oursta, both the Federation and the Caldari considered moving into the system in FC105 (23226AD). Each side claimed they would be protecting the local civilization from invasion by the other, but the truth of the matter was that both sides wanted control of the system to boost their own war effort. The Caldari knew that if the Federation claimed Iyen-Oursta, the Gallente would have a straight shot at New Caldari only a few lightyears away. The State would thus move to prevent this conquest from occurring.

Both sides were confident of victory, each with their own unique weapon to bring to the field. The Federation and State threw everything they had at the system, knowing very well that this would be the battle that would decide the fate of the war. Clashing in orbit of Iyen-Oursta’s planets the result was the second-largest space battle in New Eden, second only to the Battle of Vak’Atioth of the Amarr-Jove War[4]. The battle raged for a whole day, and though each side claimed they were protecting Iyen-Oursta VII from the other, no planetside battle ever took place.

During a lapse in the action after almost fifteen hours of constant fighting, Caldari Navy forces began to withdraw, leaving the battlefield to the Federation. The Federation claimed victory for achieving their primary objective of assuming control of the system, but the Caldari also claimed victory for they had inflicted considerably more losses on the enemy than they received themselves[4]. The State knew that the level of casualties inflicted on the Federation meant that they could no longer continue their advance as the Gallente had originally intended, thus the Caldari felt they had achieved their own primary objective.


Distant thunder

As the Caldari had expected, support for the Federation’s war effort after the Battle of Iyen-Oursta was low. The newer generations were no longer interested in enacting justice for the crimes committed against one another over the course of the war, despite the best efforts of militant factions on both sides. Neither side were quite willing to sue for peace yet, as the Gallente were still fearful of the Amarr, and the Caldari felt that ending the war would be a shameful act. Eventually, however, the war would fade into nothing but small-scale border skirmishes and raids[4].


Foundation of CONCORD

From the new generation, a faction was growing within the Federation that sought to end not only the Gallente-Caldari War, but end tensions and hostilities across the entire cluster. This faction came to be led by Senator Aidonis Elabon in FC106 (23227AD), a young politician with an extensive background in humanitarian development. Senator Elabon and other members of the Federation leadership envisioned an organization that would act as an interstellar mediator, where all five of the major nations in New Eden could come together to air grievances and resolve disputes without resorting to violence.

Senator Elabon was aware that the Gallente Federation was itself founded for similar purposes originally, however, and that a second attempt at such a body should not have the cultural and political partiality that characterized the early Federation. Knowing the Caldari would never accept the founding of such an organization immediately, Senator Elabon approached the Jove Empire first. The Jove quickly agreed to advance the cause of peace. With their technological prowess, they began to covertly influence the proceedings, pointing Elabon next to the Amarr Empire. The Jove and Senator Elabon hoped to demonstrate to the Caldari that, by inviting the Federation’s largest rival to join, this organization couldn’t possibly be a Gallente proxy.

Heir politics in the Amarr Empire stifled the first few years of discussions, but eventually the Amarr agreed to enter negotiations so long as the Minmatar were barred from the table[6]. Senator Elabon agreed, knowing that the Minmatar had already agreed to the organization's foundation in principle and believing he could eventually wear down the Empire into allowing them to join.

By FC109 (23230AD), the Amarr relented and allowed the Republic’s representatives to join the table, which meant the Empire regarded Minmatar space as an independent nation rather than a rebellious territory. The Caldari, noting Amarr receptiveness and having signed a non-aggression pact with them a few years earlier, sent representatives from their Chief Executive Panel to engage in the discussions as well. There were factions and elements across all four of these nations who despised these talks, but those in power cared little for it.

In FC112 (23233AD), the Consolidated Cooperation and Relations Command, or CONCORD, was founded by all five empires. Its headquarters were to be located in the independent constellation of Sanctum, bordering Federation and Amarr space. The Federation’s first representative to CONCORD was Senator Aidonis Elabon himself, many feeling him to be the perfect man for the job.

CONCORD’s first action was to monitor the border with the Minmatar Republic and the Amarr Empire (including the Ammatar Mandate), to ensure that border skirmishes and guerrilla activities were minimized.


Youil Conference

In FC115 (23236AD), the five empires[2], under the umbrella of CONCORD, met onboard the Jove cruiser Youil in an effort to lay the groundwork for further peace. One of the most important decisions to be made was the establishment of a universal time-keeping system that would ease interstellar trade and communication. The Empire initially pushed for the other nations to adopt its calendar, arguing both that the Empire remained the largest nation in New Eden and the Minmatar were familiar with the calendar from their time in slavery.

The Minmatar rejected that notion vehemently, while both the Caldari and Gallente were resistant as well. Though the Federal Calendar was a 365-day calendar like the Amarr’s proposal, the Federation used a different system for individual weeks and days, and they were reluctant to uproot their established working week even for the sake of international cooperation.

Eventually, three groups arose in the conference; the 25ers, the Traditionalists, and the Arithmetics.[7] The Empire aligned itself most closely with the Traditionalists, who desired to use an old “common calendar” favored by early post-collapse settlers. The Empire possessed old records, some believed to date back even before the collapse of the EVE Gate, which recorded significant, if rather cryptic, details of this calendar.

The Traditionalists eventually won out and utilized Amarr assistance in reconstructing the calendar, establishing the year of the conference as YC0. Many places in the Federation would continue to use FC, a local timekeeping system, or even the old Age of Rouvenor calendar. As far as interacting with and within space went, however, the new Youil system was the interstellar standard.


Presidency of Aidonis Elabon

In YC1 (FC116), Aidonis Elabon was elected to become President of the Gallente Federation, his rivals offering almost no competition whatsoever. He promised to end the war and set the Federation back on its original mission (or at least Elabon’s interpretation of it) of establishing itself as the champion of peace and justice, demonstrating the founding of CONCORD as an achievement to his end.

President Elabon switched the Federation Navy to a defensive posture. Gallente military forces would only engage in combat if a Caldari vessel entered what CONCORD had now defined as Federation space. Despite the militant factions working against him, the President also withdrew all Gallente forces currently occupying State worlds and colonies, and did a clean sweep of Federation space to remove any Caldari forces.

Only a minority of corporations on the Chief Executive Panel continued hostilities, who would launch the occasional border raid into Federation space. Thanks to a small but influential segment of the Senate, President Elabon was prevented from approaching the Caldari State to sue for peace, the latter not being one to do so themselves, despite the fatigue shared by both sides.

Instead, the Elabon administration focused on internal affairs within the Federation. As outward territorial expansion of the major empires effectively halted since the founding of CONCORD, the Federation looked to developing large tracts of its space that had been ignored up until this point. Eventually, the groundwork for a welfare program would be laid out, where the Federation government would start handing out financial aid to planetary governments or individuals to assist in local development or alleviate poverty.

President Elabon’s presidency ended after its five year term in YC6 (FC121). He would die a year later from a previously unknown auto-immune disease contracted from a planetary visit. Though peace was a closer realization than ever before, it would still take a few more years before it would come about officially. The former President’s will called for a Foundation to be set up in his name, one responsible for rewarding those persons that most upheld Elabon’s vision for peace and prosperity in the world of New Eden.


Cooperative Century

Peace

In YC12 (FC127), CONCORD finally decided to intervene in the waning Gallente-Caldari War[6]. The relatively young organization was only bold enough to do so since it assumed whatever animosity existed between the two sides was on the way out, given the near-negligible level of fighting by this point.

The Federation leadership were taken aback by CONCORD’s intervention. Many factions were more than happy to comply, thankful that they would have the support of an organization with a growing base of respect. A much smaller group of factions were more reluctant to do go along with CONCORD’s missive. The Caldari State, realizing the commercial benefits of peace and not wanting to base its entire existence on war, agreed as well.

After a mere six months of bilateral talks facilitated by CONCORD[6], a peace accord was signed in the marginal Gallente-Caldari system of Tierijev. All senior members of the Chief Executive Panel and a large delegation of the Federation leadership met in orbit of the previously wartorn planet there, and signed the Treaty of Tierijev.

The Gallente Federation would agree to recognize the sovereignty of the Caldari State, and both sides would retain their original outposts and settlements as per the CONCORD-designated borders. The exception was Caldari Prime. Though a point of contention in the negotiations, the majority of the CEP eventually decided pushing for the return of the planet would be far too costly and made the controversial decision to sign it away. It would remain under Federation control, which would be a source of lasting resentment within more militant Caldari factions.

With the war over, peace parades took place across Gallente space. The Federation began to focus its efforts on interstellar trade with its three neighbors, sharing a border with all of them. It also accelerated its domestic aid and development programs, which resulted in so-called ‘boom worlds’ cropping up across the Federation. With increased relations across the cluster, funding for the Gallente military was slowly but surely reduced. No more did the planets of the Federation have to live in the shadows of war.


Nation-Empires War

The forming of Sansha’s Nation starting in YC5[2] (FC120) by arms mogul Sansha Kuvakei was treated with a mix of awe and suspicion by the Federation government. The hailing of Nation as a perfect utopian state[8] would see the young state as a major rival to the Federation, which also saw itself as striving to become a technological utopia. As Sansha’s Nation did not have the centuries' worth of complex political, social and economic baggage to hold it back, the title of the Promised Land was briefly passed on from the Federation.

Over the decades since YC5, millions of citizens (especially many future-minded Gallente) would flock to Sansha’s banner, falling for Kuvakei’s popular message. The Federal Intelligence Office sent many of its spies and special forces with them, and would attempt to uncover anything that the Federation could exploit to muster a popular campaign to take the small rival state down.

Ultimately, in YC37 (FC152) it would be the Amarr’s Ministry of Internal Order[9] who would be the first to discover the depravities of Sansha Kuvakei. The FIO’s agents in the Empire corroborated the reports with their spies in Sansha space, and then again with intelligence acquired by the Republic Security Services and the Caldari State.

The populations of the Gallente, Minmatar, and Caldari were horrified by the revealing of Nation’s true nature. Their governments demanded that Sansha Kuvakei be brought before a CONCORD tribunal and tried for his crimes. While the Amarr initially attempted to defend Kuvakei, they eventually came to understand they would be ostracized if they attempted to stand alone. They joined the others in demanding Sansha surrender himself, but Kuvakei remained defiant.

Kuvakei declared the inalienable sovereignty of his Nation and revealed the massive power of his True Slave fleet, which was enough to rival any one of the empire’s navies. With diplomacy out of the question, the empires decided they had no choice but to band together to destroy Sansha's Nation. While the Gallente Federation lead the charge in space, the Empire, by virtue of its nearness to Sansha's space, attacked the heavily fortified stations and planets belonging to the Nation. They wreaked havoc across Sansha's territory, particularly within Esoteria, reducing much of the Nation to rubble[10].


Hero of Ouperia

In YC11 (FC126), a stargate construction ship had set out to the uninhabited system of Ouperia from the Federal capital of Villore[11]. Following an asteroid collision, contact was lost soon after, and the project to colonize the system was shelved when it was assumed the vessel was destroyed.

It wasn’t until YC57 (FC172) that it was revealed to the Federation that the expedition had not failed at all. Stargate controllers in the Villore solar system were completely surprised when the original construction vessel jumped into the system, patched up and limping from its damage decades earlier. The lone surviving crewmember was the ship’s drone operator, by the name of Ceul Darieux. Now an old, gaunt man, he had managed to survive only due to his technical ingenuity. More remarkable was the fact he was successfully able to construct an entire stargate targeted at Villore by devising and building innovative drones and robot factories[11].

Decorated as a hero by the Federation President and a triumphant example of the human spirit, Darieux revelled in the limelight of his newfound celebrity status. It didn’t very long at all for him to found CreoDron that year, centered on the blueprints he created during his voyage that lasted half a century. Darieux himself, in a frail body with failing internal organs, would die a few years later.

Nonetheless, the legacy remained. Ouperia was renamed Old Man Star in his honor, CreoDron would emerge as New Eden’s largest drone manufacturer, driven by the innovations of its founder. His tale of using drones to survive captivated millions of Gallente citizens. Influenced by his story, the use of drones in the household multiplied tenfold, with many city authorities beginning to utilize drones in their municipal services. Through CreoDron, drones would became permeated across the Federation’s societies.


Rise of organized piracy

The Federation had always dealt with pirates in its history, mostly those who raid trading vessels for profit, or undefended colonies for prisoners. However, since the slowdown of empire expansion and the rise of independent factions following the founding of CONCORD[2], organized pirate groups with military-esque training and structure began cropping up along the outer regions.


Angel Cartel

The first pirate faction that emerged was the Angel Cartel in YC4 (FC119)[2], but at first they would remain nothing more than a muscle-for-hire beyond the fringes of empire space[12]. Over time, they began to harass the Minmatar Republic following the Cartel’s migration to the Curse region. In response, the Federation military would often work alongside its Minmatar counterpart in dealing with incursions along the Republic border.


Serpentis Corporation

Organized piracy would come closer to home within the Federation in YC75 (FC190), when Virge Salvador Sarpati, adopted son of competent Gallente scientist Igil Sarpati purchased a system in the outer Gallente region of Fountain, naming it Serpentis[13]. There, he headquartered his Serpentis corporation. The Serpentis corporation was the hi-tech R&D successor of his father’s research company (called Sarpati), which was run into the ground after boosters were declared illegal by the Federation.

Serpentis began opening up numerous research installations in remote pockets of Gallente space and elsewhere. These research stations ended up growing into notorious pirate havens. The Serpentis would sell its latest weapon and starship technologies to smaller pirate syndicates, who would go on to harass the Gallente in space and on the ground. This soured relations with the Federation, who declared the Serpentis an illegal corporation. In response, the Serpentis cut a deal with the Guardian Angels of the Angel Cartel[13] to provide protection for all corporate installations.

Eventually, the Serpentis would train its own professional military fleet, conducting its illegal operations alongside the Angel Cartel across the Federation and beyond. It would emerge as the largest criminal syndicate in Gallente space, having interests in numerous grey and black markets. The corporation has been implicated in funding terrorist or rebel groups in addition to ordinary pirates, but the deep penetration of Serpentis corporate interests across the wide Federation means the war to dislodge them has gone for decades with no end in sight.

Economic interdependency with the Minmatar has resulted in the Serpentis corporation being able to muster into Republic space as well, and the two nations very frequently cooperate against them.


Guristas

Former Caldari Navy captains Jirai Laitanen (‘Fatal’) and Korako Kosakami (‘the Rabbit’) became famous for deserting the State in YC86 (FC201)[14], forming their own pirate cartel which came to known as the Guristas a few months later. Initially, this pirate clan kept to the Caldari State, engaging in traditional pirate activities such as theft, kidnapping, ransoming and sabotage of military installations.

It wasn’t until a year later that the Federation became involved with the Guristas. Luecin Rileau, Federal ambassador to the Caldari State and son of the diamond baron Darouen Rileau, was kidnapped by Fatal and the Rabbit while sating his gambling addiction at the Grand Tiegjon Casino at the Echelon Entertainment station in Vellaine, Lonetrek[14]. Gallente special forces were unable to rescue the high-ranking Federal officer, failing to realize that the pair of traditional pirates had military training themselves. In the end, the ambassador’s family had to pay a huge ransom of uncut diamonds to the Guristas

The embarrassment inflicted on the Federation government moved them to seek cooperation with the Caldari State for joint military operations against the now-famous Guristas pirates, to which the Caldari responded with very limited agreement. Their rise to the fore saw hundreds of recruits move to join the Guristas, who then began launching operations within Caldari and occasionally Gallente space. Though fighting the Guristas became one of the few matters the Federation and State could agree on, the expansion of the Guristas was merely slowed down due to lack of coordination and cooperation.[15].


Operation Spectrum Breach

In YC88 (FC203), the Federation government funded a research project intended to create openings into regions of unexplored space and facilitate the colonization of new worlds[16]. This initative was undertaken due to the pressures of dealing with peacetime population booms and immigration without the addition of any new territory, other than the ascension of Solitude in YC13 (FC128). If successful, it was hoped to be hailed to be the greatest colonization project in Federation history, hoping to lay claim to as many as eight regions.

Vast drone fleets were sent into the remote area of space. Stargates were constructed, and probes were sent out revealing mineral-rich systems ripe for colonization. However, four months after the first stargate was commissioned, the worker drones at the main outpost went berserk, killing hundreds. Reports of rogue drone attacks from within all eight regions surfaced concurrently and an evacuation of the new systems was ordered, facilitated by the Federation Navy. The Federal government, assisted by an unknown corporation (suspected to be CreoDron) quickly locked the access gates to the new regions.

All of these events were unknown to CONCORD, as the opening of new stargates without consent of all empires violated the Yulai Conventions. Nonetheless, the Federation government approached CONCORD for assistance with the matter of fully securing the access gates militarily. During a closed session of the Assembly, the Federal delegation were pressed for details on what had transpired beyond the sealed gates, but the Gallente diplomats refused to release details. CONCORD was able to bring the security of the sealed gates under its jurisdiction by a unanimous vote in the Assembly session.

By a majority vote, the decision was made to maintain a public blackout regarding the locations of the deactivated gates. The Federation government made record that an accident of some unclear nature had halted the expansion program indefinitely. Although Spectrum Breach would remain hidden from the public, the upper echelons of the other empires considered it a black mark on the Federation government.


Girani-Fa Incident[17]

In YC95 (FC210), both the Empire and the Federation laid claim to the mineral-rich system of Girani-Fa. Both sides wished to exploit its riches. While the system had nominally been claimed by the Empire for decades, it had not been touched by the Amarr. It was only after a Federation surveying team assayed the system and discovered mineral riches that the Empire became interested in it.

The Federation claimed the Empire had effectively abandoned the system, while the Empire countered that it included the system on official maps of the Empire. The two sides attempted to negotiate a settlement, but each was intractable. Eventually, the Empire stepped away from the negotiating table, believing the Federation was no longer acting in good faith.

Both sides appeared poised to go to war in the system, when the Quafe Company stepped in and offered to negotiate with the Empire. The Empire, believing that Quafe had a vested interest in both sides, agreed and a few weeks later came to an agreement was reached that prevented warfare. The system would remain under Amarr sovereignty, while Gallente mining companies would be free to mine it and as long as they sold a portion of the minerals to the Empire at cost.


See Also


References

  1. 1.0 1.1 Bloodline Description: Jin-Mei: http://wiki.eveonline.com/en/wiki/Jin-Mei
  2. 2.0 2.1 2.2 2.3 2.4 Timeline: http://wiki.eveonline.com/en/wiki/Timeline
  3. 3.0 3.1 Novella: Theodicy: http://community.eveonline.com/races/theodicy
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Chronicle: The War Drones On: community.eveonline.com/background/potw/default.asp?cid=aug04
  5. Short Story: The Jovian Wetgrave: http://community.eveonline.com/races/wetgrave/
  6. 6.0 6.1 6.2 Chronicle: CONCORD: http://community.eveonline.com/background/potw/default.asp?cid=jul04
  7. Chronicle: Time and the Astrologer: http://community.eveonline.com/background/potw/default.asp?cid=jan01-02
  8. Chronicle: Sansha’s Nation: http://community.eveonline.com/background/potw/default.asp?cid=jan01-01
  9. Region Description: Paragon Soul
  10. Region Description: Esoteria
  11. 11.0 11.1 Chronicle: Old Man Star: http://community.eveonline.com/background/potw/default.asp?cid=jul01-01
  12. Chronicle: Heaven: http://community.eveonline.com/background/potw/default.asp?cid=jul01
  13. 13.0 13.1 Chronicle: The Sarpati Family: http://community.eveonline.com/background/potw/default.asp?cid=may01-02
  14. 14.0 14.1 Chronicle: Fatal and the Rabbit: http://community.eveonline.com/background/potw/default.asp?cid=mar02
  15. Landmark Description: Venal
  16. News: Offline stargates activate spontaneously, CONCORD officials offer general travel advisory: http://community.eveonline.com/news.asp?a=single&nid=1329&tid=4
  17. Chronicle: Quafe: http://community.eveonline.com/background/potw/default.asp?cid=mar01
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