Bombs Need A Boost (CSM)

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Stats

Raised by: Hardin
Submission Date: 31-05-2008
Issue ID: 0002

Summary

-Bombs need a boost

In summary a number of issues have been raised regarding bombs in the thread below:

  • Damage is too low.
  • Damage is reduced considerably on any moving target as the explosion seems to have infinite velocity.
  • Deploying bombs is too dangerous to allow any effective use.
  • Cost is too high for bomb production


Potential Solutions

  • Reduce Cost of Production
    • Pro: Will allow cheaper field testing/deployment on live server
    • Con: Does not address the original concerns regarding their usefulness
    • Con: Cannot make them too cheap as it wil allow their use in missions/complexes
  • Increase Damage of Bombs
    • Pro: Marginal change
    • Con: Explosion velocity issue may cause this change to have little effect.
  • Change velocity fo explosion or damage calculations so bomb does full damage regardless of ship velocity
    • Pro: This seems like it would make bombs operate as intended with respect to damage.
    • Con: None apparent
  • Increase Velocity/Range of bombs so that they may be deployed in a safer fashion
    • Pro: Will allow bombs to be used in a non-suicide fashion.
    • Con: None
  • Allow bombs to explode regardless of pilot status (Cloaked, warped off, jumped)
    • Pro: Will make deployment easier
    • Con: None
  • Increase ROF
    • Pro: -
    • Con: Could become overpowered if done in conjunction with other solutions
  • Allow multiple launchers to be fitted
    • Pro: Requires less ships to be used to produce the required DPS to take down hostile ships
    • Con: Could become overpowered if done in conjunction with other solutions
  • Allow use while cloaked
    • Pro: -
    • Con: Current mechanics block all module usage when cloaked - possible coding difficulty
    • Con: does not resolve original issues raised
  • Increase variety of bomb types
    • Pro: -
    • Con: Does not resolve issues raised


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