2013 "Reasonable Things" Industrial Prioritization

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After the CSM8 "Reasonable Things" voting was completed, prominent industrialist Unforgiven Storm ran an informal prioritization of 40 specifically industrial-related suggestions made by players. The results were computed using the same Wright-STV voting mechanic used for the CSM prioritization and are listed below:

Proposal Ranking (% is % of top vote-getter at time of elimination):

100% #40: Make it possible to queue Manufacturing/Science jobs of less than 48 hours / Allow batches of jobs to be done. Instead of inventing 1 BPC at a time you can put batches of 20 BPC to invent so you don't need to babysit invention every hour / ability to queue industry/research jobs to the maximum simultaneous time (e.g: queue 3 sets of 10 jobs, 1 hour each = 10 current jobs and 20 in queue) / Make it so we can install more jobs that we have skills to run so long as the jobs actively running are under the number we have skills to do / Queue system for manufacturing and invention jobs that works just like the skill queue does now","","");
  86% #33: Make the assembly line selection for industry jobs default to the first free slot in the same location as where you last installed a job
  62% #18: Make deep space transports useful
  45% #15: I want to be able to buy a ship and it's fitting from the market with one click from my stored fittings (only partially if necessary)
  38% #39: Allow the Science and Industry window's Blueprint tab to display blueprints in containers
  39% #25: Allows us to move the CC or allow us to choose another default focus structure on a planet
  38% #36: When choosing an installation to produce a BPO/BPC at only display places where its possible to produce from that particular bpo/bpc
  41% #20: In the Inventory in POS add a green/red icon in front of the structures so we know what is offline or online
  38% #05: Fix the access to POS from anywhere inside the POS, you still cannot access mobile laboratories from more than 2500m
  31% #37: When selecting Manufacturing from a BPC the Run count defaults to the max runs of the BPC, not 1
  36% #30: Allow the creation of courier contracts from a Custom Office to a station
  45% #26: In Planet tab / Industry window, add new radial menu for planet custom offices -> warp to 0/Access/align
  40% #38: Manufacturing/other jobs can use materials inside containers / Jobs can be started from blueprints inside containers
  40% #08: Warn players when they use the reactions setup tab and forget to APPLY something
  30% #35: select and use multiple BOO/BPC for industry job. ( reduce click fest)
  33% #10: Introduce a proper mineral compression mechanic to replace the 425mm railgun I, and separated by mineral type.
  11% #02: Make all POS arrays, slots and resources shown as one large list instead of broken up by array
  33% #06: Remove the penalties from refining arrays
  22% #34: Add ML and PL info to BPO/BPC icons
  22% #32: Add double click support for Inventory window -> install Job to bypass the menu usage
  22% #31: Increase invention result box size, or make resizes persistent, so that the resultant BPC type and stats are visible without scrolling.
  22% #28: Add route automation during PI construction. If I select a new extractor product and start a job, automatically CCP should verify if there is a route set for this product, if not it should search a storage or launch pad linked directly to the ECU or the nearest one (with less link jumps) and if one is found create an automatic route from the extractor to that structure. If I set up a basic factory or advanced factory and select a BPO, automatically CCP should find, for each product it needs, the near storage or launch pad that contains the product in its storage or has a receiving product route, and set up a automatically route with that product from that structure to the factory. It also should create a route of the product it produces to the nearest storage or launch pad.
  22% #27: Add global POCO window that allows POCO owners to see all POCOS and remote change their taxes
  25% #24: Add warnings to PI window if we forget to set routes and have ECUs or factories not receiving or sending materials
  25% #23: Notifications your PI extractors have finished / Add a warning to industry window that you have ECU heads stopped in a planet
  12% #19: Remember the last corporation hangar I selected in the inventory windows after I undock and dock
  25% #21: Add columns for ML and PL info to inventory window / items window
  25% #14: Provide API call to access market data.
  25% #09: allow POS mods to be build at a POS
  12% #29: Fix Bug that random closes Customs Office window upon clicking the Transfer button
  12% #22: Provide API calls to access PI data
  12% #17: Create a 'Tug Class' of ships that can move fitted Battleships etc in hisec
  12% #16: I want to be able to sell a lot of stuff to the highest buy order at the same time, I don't care if it takes some time to make sure the server does not crash
  12% #12: WTB contracts with a duration, and collateral/materials possible from both parties
  12% #13: Allow drugs (boosters) to be contained in contracts
  12% #11: Simplification of mining crystals, currently each ore has an individual crystal for tech2 mining
  12% #07: Remove the penalties from advanced ship assembly arrays
  12% #04: Allow for POS fuel optimization
  12% #03: Make cancelling jobs at POS NOT cause materials to be lost!
  12% #01: Allow players empty and fill a silo without having to offline it first
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