Guristas Hideaway

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Revision as of 21:16, 19 November 2010 by Skrimir Term (Talk)

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Complex Details
Guristas Hideaway
Signature Strength
Type {{{type}}}
DED rating  ???
Security Lowsec, Highsec
Known Regions The Citadel, The Forge
Pirate type Guristas


General Info

The Guristas Hideaway is a fairly common Cosmic Anomaly. The setting is a Deadspace Pocket with a small blue cloud of dust near a Guristas forward observation post.

Locations

The Guristas Hideaway can be found in the following Regions: The Citadel, The Forge, Lonetrek

NPC's, Spawn and Trigger Information:

Version one

Initial Group

  • 2x Pithi Imputor (Frigate class) (trigger Wave 1)

Wave 1

  • 1x Pithi Infiltrator (Frigate class) (trigger Wave 2)

Wave 2

  • 2x Pithi Arrogator (Frigate class) (trigger Wave 3)

Wave 3

  • 3x Pithi Invader (Frigate class)

Version two

Initial Group

  • 1x Pithi Arrogator (Frigate class) (trigger Wave 1)

Wave 1

  • 2x Pithi Invader (Frigate class) (trigger Wave 2)

Wave 2

  • 3x Pithi Imputor (Frigate class) (trigger Wave 3)

Wave 3

  • 2x Pithi Wrecker (Frigate class)
Please note: Very rarely, you might be able to get a Dread Gurista frigate spawn.


Escalation messages

This site has a very low chance of escalating to the Guristas DED 4/10, Gurista Scout Outpost.

Please note: Once in a while, battles in Deadspace tend to escalate due to you being able to track down the origins/destinations of enemy messages or finding compromising plans or data in ship wrecks.

These are called Escalations and normally escalate further and further, eventually sending you on a final trip to Low Security Space. These Final complexes are dangerous not only because of the NPC enemies but as well due to player pirates roaming the area and scanning your ship down but the rewards can include special pirate modules like p.e. the Pithum-C-Type Shield Hardeners or even pirate-modded POS/pirate ship Blueprints.

Note also that Escalation "Trees" might lead to a "Dead End" which would result in you getting no further escalation messages for that escalation path. This can even be achieved by shooting ships at the wrong time.
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