Talk:DPS

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Revision as of 12:01, 2 November 2010 by Iajj (Talk)

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Let's say you have a turret that does 20 damage and a Rate of Fire of 3 sec. Then by either of the equations on the page you get

http://www.wolframalpha.com/input/?i=sum+3n*20n%2C+n%3D1+to+7

a DPS of 8400 which is wrong. This is because the DPS in the equation actually increases with a higher RateOfFire! If you put 1/RateOfFire instead you will have the correct value. Also you have to change to 1/PayloadFlightTime.

Also I was wonder about how the sum sign is used. The RateOfFire value in the sum can only be one value not many different if you don't define it as such. So maths wise it's going to be the same even if you have 7 different turret rate of fires because you're technically only allowed to put one value there. You have to define it something like

RateOfFire_n where RateOfFire_n is the the value for each module 1 to N.

The same also goes for each flight time and damage per cycle.

This page appears to be... entirely wrong. DPS = DamagePerCycle (Salvo) / RateOfFire. (Hence the PER second. HP/s). Furthermore, the DPS of a missile weapon is not universally multiplied by it's Flight Time. Given a universal FlightTime. From 0-FlightTime(n), DPS(n) = 0, Afterwards, it's equal to DPS(n). This is due to the simple fact; given an unchanging FlightTime (fixed distance), objects launched x seconds apart with the same flight characteristics will impact x seconds apart. Thus the damage is simply offset between start and first impact. Over time, lim(x->inf){(Damage*x)/(Time*x)+Offset} approaches Damage/Time.
Yes I agree with you. First to correct it wins I guess.
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