Guristas Refuge

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Revision as of 03:36, 18 July 2010 by Fleglind Gestaflin (Talk)

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Complex Details
Guristas Refuge
Signature Strength  ???
Type {{{type}}}
DED rating  ???
Security  ???
Known Regions The Citadel - The Forge
Pirate type Guristas


General Info

The Guristas Refuge is a fairly common Cosmic Anomaly. The setting is a Deadspace Pocket with brown nebula covering a complex of Habitation and Amusement Modules, Bunkers, Freight Pads, Storage Silos and a Lookout Post.

Please note: Be aware that there is a second version of this anomaly... It looks like a smuggling outpost with 2 lookout posts, the ships belonging to that version are included


Locations

The Guristas Refuge can be found in the following Regions: The Citadel, The Forge

NPC's, Spawn and Trigger Information:

Initial Spawn

Frigate Group:

2-3x Pithi Arrogator/Imputor/Invader

or:

2-3x Pithi Infiltrator/Invader


Sentry Group:

1x Guristas Light Missile Battery (Bloodclaw Light Missile),

1x Guristas Basic Defense Battery/Tower defense

Hint: If you are piloting a rather fragile ship you may want to start with killing the Sentries, then the other ships to remove their permanent damage output.


Spawn 1

2-3x Pithi Invader/Despoiler

or:

2-3x Pithi Saboteur/Despoiler


Spawn 2

2-3x Pithi Saboteur/Despoiler

or:

1-2x Pithi Destructor/Wrecker/Plunderer 1-2x Pithior Guerilla/Renegade


Spawn 3

1-2x Pithior Nihilist

or:

2-3x Pithior Nihilist/Anarchist/Renegade 3x Pithi Destructor/Wrecker/Plunderer


Spawn 4

2x Pithior Renegade

or:

2-3x Pithior Guerilla 2x Pithi Wrecker

"or:"

3x Pithor Renegaeds 3x Pithi Plunderer


Spawn 5

1x Dread Guristas Nihilist

Please note: This spawn does not always occur.

Escalation messages

Currently unknown.

Please note: Once in a while, battles in Deadspace tend to escalate due to you being able to track down the origins/destinations of enemy messages or finding compromising plans or data in ship wrecks.

These are called Escalations and normally escalate further and further, eventually sending you on a final trip to Low Security Space. These Final complexes are dangerous not only because of the NPC enemies but as well due to player pirates roaming the area and scanning your ship down but the rewards can include special pirate modules like p.e. the Pithum-C-Type Shield Hardeners or even pirate-modded POS/pirate ship Blueprints.

Note also that Escalation "Trees" might lead to a "Dead End" which would result in you getting no further escalation messages for that escalation path. This can even be achieved by shooting ships at the wrong time.
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