Roaming
From Backstage Lore Wiki
A roam is as simple as a single rifter racing around space to a massive 500+ man fleet. The essence of a roam is movement. A roaming fleet moves from one system to another, staying only in a system long enough to either engage hostile forces or to probe them out.
Tips
1. Make sure that a roaming fleet has a scout, one or two jumps ahead, looking for targets or to be able to give warning when an equal (or larger) sized force is en route.
2. More scouts the better; aim to have one scout trailing the main fleet just to provide warning if some force might sneak up behind your main roaming fleet.
3. Have a destination and a duration - nothing worse than a roam with no destination, no time limit. Everyone has a life you know?