Docking games fix (CSM)

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Revision as of 14:34, 8 December 2009 by ElvenLord (Talk)

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Stats

  • Raised by: ElvenLord
  • Submission Date: 20 December 2009
  • Issue ID: tbd

Summary

This exploitable tactics is mostly related to some types of stations due to size of docking range. It allows players to engage in risk-free PVP, and is one of the key factors in making engagements on stations sometimes extremely dull. This tactics however is not related just to empire and empire wars, but also common to low-sec and sometimes even 0.0.

Solution

Modify docking timer in a way it depends on a ships mass, which prevents performing those actions within a certain time after the last aggressive act was committed. Higher the mass (or in simple terms, bigger the ship) longer is the docking aggression timer.

Pros

  • Fix to an exploit mechanics

Cons

  • More dead ships (also a pro)

Relevant Forum Threads

  • Assembly Hall

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1216618

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