Gurista Hideout

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Revision as of 16:32, 15 October 2009 by Weynard (Talk)

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Complex Details
Gurista Hideout
Signature Strength  ???
Type {{{type}}}
DED rating  ???
Security Highsec
Known Regions The Citadel
Pirate type Guristas


General Info

The Gurista Hideout is a fairly rare Cosmic Anomaly. The setting is a Deadspace Pocket with huge brown, dusty nebula housing a lot of Veldspar Asteroids and some abandoned Gurista installations. There are also signs of previous acts of hostility as there are debris and corpses floating in the dusty environment. The second stage looks pretty much the same, although a bit brighter, richer in Asteroids and the Guristas seem to be experimenting here...


NPC's, Spawn and Trigger Information:

Pocket 1

Single Spawn

1x Pithi Demolisher 2x Pithi Imputor

The acceleration gate is 12km ahead.


Pocket 2

Spawn 1

1x Pithi Saboteur [Triggers next Spawn]


Spawn 2

3x Pithi Saboteur (possibility of Jamming) [Last of Group triggers next Spawn]


Spawn 3

3x Pithior Anarchist [Last of Group triggers next Spawn]


Spawn 4

2x Pithi Plunderer [Last of Group triggers next Spawn]


Spawn 5

3x Pithi Despoiler (Jamming)


Additional Threats

Shooting the Experimental Weapon Tower spawns two additional Guristas Light Missile Batteries.

Please note: Identity and probability of Dread Gurista Ships unknown.

Escalation messages

Please note: This was translated from German.

The Speakers of Thruth While fighting the last enemies still defending the outpost, you notice three of them warp away and mysteriously vanish from your radar screen. After some minutes of research and signature tracking, your navigation computer eventually finds out their destination, just in case you were to chase them...

For more detailed information about the Escalation tree see below the following note.

Please note: Once in a while, battles in Deadspace tend to escalate due to you being able to track down the origins/destinations of enemy messages or finding compromising plans or data in ship wrecks.

These are called Escalations and normally escalate further and further, eventually sending you on a final trip to Low Security Space. These Final complexes are dangerous not only because of the NPC enemies but as well due to player pirates roaming the area and scanning your ship down but the rewards can include special pirate modules like p.e. the Pithum-C-Type Shield Hardeners or even pirate-modded POS/pirate ship Blueprints.

Note also that Escalation "Trees" might lead to a "Dead End" which would result in you getting no further escalation messages for that escalation path. This can even be achieved by shooting ships at the wrong time.

[Placeholder for Escalation Info, currently collecting the data(by actually flying it)]

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