Talk:Turret damage

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Revision as of 03:44, 9 October 2009 by Taverner (Talk)

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The expression ((max(0, Range to target - Turret Optimal Range))/Turret Falloff)^2) appears to make no sense, either because there is no information on the page to explain how to apply it or because it is displayed badly. For instance, how do you resolve ((max(0, Range to target - Turret Optimal Range))) what does the "max(0," part mean?

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