Royal Assassins Guild (Player corporation)

From Backstage Lore Wiki
Revision as of 16:05, 19 April 2009 by Jerome Lerouge (Talk)

Jump to: navigation, search

Royal Assassins Guild

Combat oriented corporation with a strong industrial division.

Anti Pirate. Factional Neutrality. 18+ only. 10% TAX RATE.

We are more interested in what you bring to the corp as a person than what your character has in skill points. Pilots must work well with others, teamwork is crucial! 5 Million Skill Points or more are required for application.

Our Mandate:

  • Respect other players in deed, action, and words.
  • Absolutely no smack talking, hostiles are to be ignored.
  • All pilots, including industrial pilots, must be prepared for combat at all times.
  • Help teammates in fleet ops, running missions, and ratting.
  • Never fire first on unknown targets.
  • Avoid war. If conflict is unavoidable, pod them all,

especially their CEO!

Invite Only - Warning, we have no effective screening methods to make sure pilots are sane. Hostile Corps and Players will be met with Gunboat Diplomacy.

+Every Monday is "Corp Day", the whole day we fly in groups, if possible. Generating income for the corporation doing missions or ratting, in large fleets, small gangs, and solo. (temporarily setting the tax to 100%)

+Corp Day is not held during wartime.


The Royal Assassins Guild was founded on 2007/21/20 by Soloman Forrer it is based on the ancient School for Gentlemen Assassins. When the school was still earth based in the pre-Eve Gate ancient history it was elevated from the status of Academy to that of a Guild. The Assassins Guild was an organization whose members were professional killers who performed contract terminations. The guild had different sub-guilds like the bounty hunter division. The best members formed the so-called Elite inner Circle. Members were voted into the circle by their peers. Its traditions and codes have been secretly passed down though the ages. Royal Assassins Guild has evolved with time and now it has become a established presence in the Eve Universe. The name has recently changed to the Royal Assassins Guild. But the doctrine and ideals remain the same.

For most of its history the Royal Assassins Guild membership was invitation and male-only (although talented, self-taught women might become members of the Guild itself), however it has recently become co-educational, yet still is mostly invitational.

Quadrapodacone describes the Assassins Guild as a private academy for the elite. The Assassins Guild is known for providing the best education available. Most of the nobility in the universe (and beyond) have relayed on the Guild from time to time for many troubling situations, many have even enrolled their own children. Very few members actually become full fledged assassins; many who attend do not learn the valuable weapon and espionage skills, but are mainly there for the industrial and survival courses. These students are known as The Assassins Tradesmen (members with "normal" professions that support the Guild). Guild graduates can be expected to be at home in any division, and to be able to play at least one musical instrument. However, those who do not graduate are generally never seen again; as noted in the words of Mateaos Waxen, "The Guild is fond of competitive examination, the Guild is easy to get into and easy to get out of; lack of loyalty is not taken lightly."

When an assassin reaches the end of his final year, he must undertake a "final exam" known simply as "The Hunting Trip", which consists of an written and oral test, a run through an obstacle course with the members peers opposing him ending with the targeted killing of a single individual. It is designed to test all aspects of the trade, including covert maneuvering, tackling, electronic warfare, trap evasion, contingency planning, and overall the ability to actually overcome your target and finish the job, all under pressures akin to a real contract (failure is always fatal). To prepare for "The Hunting Trip", the Guild encourages particularly competitive forms of recreation; in particular group PvP, it is essentially an extreme hybrid of hide and go seek, Dogeball, and Chess. Furthermore, tournaments with various prizes are held often.

The Assassins' Guild has a strict code of conduct. It is considered absolutely unforgivable for an Assassin to kill for any reason other than self defense or being paid to do so. Of course, to distinguish themselves from common hitmen, the assassins code also demands that they be paid an extremely large amount to do so. Typical Guild contracts have the Guild taking half of the payment, with the Assassin keeping the remainder. The code also demands Assassins never reveal the source of the contract. They must also give the target a sporting chance, and thus are forbidden from accepting contracts on those who are unable to defend themselves (though for their purposes, anyone wealthy enough to afford bodyguards is considered able to defend themselves, whether they have actually hired any or not. With this in mind the Guild strongly disapproves of piracy, extortion or any other illegal acts. They also frown on performing jobs in public (again to distance themselves from common hitmen). It is accepted that an Assassin may find it necessary to kill bodyguards while on a commission. However, if these can be incapacitated without being killed, it is considered good manners to do so.

In very rare cases, usually of personal offense, the executive members of the Assassins Guild may stretch some of those rules, if only to make a statement. This is known as "An impolite Execution" It is also the case that the rules may be relaxed if the Assassin is "outside civilization". This being said an Assassin must always act with style and honor. Without style, he's just an expensive mercenary, without honor he is no more than a thug. It is encouraged to seem vaguely apathetic and, if possible, slightly foreign.



Royal Assassins Guilds Branches and Ranks


Security - Security branch is very important, security pilots are encourage to fly ships know for there tanking ability. The Security branch fills such roles as standing guard for mining ops, protecting any corp assets, and monitoring RAG inhabited systems.

Scouting - Scouting branch is extremely diverse, scouting pilots are encouraged to fly fast stealthy ships. Some of the primary roles of the Scouting branch is to search out and find corporate prospects, recruit new members, and tracking war targets.

Escort - Escort branch is essential to corp operations, escort pilots are encouraged ships intended for lengthy battles with a combination of long range a speed. Escort branch primary function is to escort members and allies to and from hostile locations, secondarily they should be available to assist in PvE and PvP operations.

Combat Support - Combat Support branch defines a well rounded fleet, combat support pilots are encouraged to fly ships that are designed for Electronic Warfare, Energy Transfer, Remote Armor and Shield Repair. The Combat Support pilots role is essentially a field medic and is in charge of maintaining combat superiority through Electronic Warfare or Remote Transfer.

PvP Operations - PvP Operations branch is the preliminary attack force when dealing with hostile player entities. PvP Operations pilots are encouraged to fly T2 combat ships. PvP Operations pilot is a generic term for highly-trained Combat oriented pilot that conducts specialized operations such as reconnaissance, unconventional warfare, and counter-pirate actions. All Out Kill Fest. Ranks

   * Executive Officer
   * Executive Public Relations Officer
   * Executive Trade Officer
   * Executive Fleet Commander
   * Executive Security Officer
   * Executive Scouting Officer
   * Executive Escort Pilot
   * Executive Combat Support Officer
   * Executive PvP Operations Officer

Theses Positions Have All Executive Rights (i.e. Director Positions)

Executives are in charge of maintaining there subsequent Branch. Such things as promotions, equipment acquisitions, and operations of each branch should be led by the executive member of that branch. Furthermore it is the Executives duty to open and maintain offices where they see fit, monitor chat channels, assist with recruiting, and helping new pilots.

   * Officer
   * Captain
   * Lieutenant Commander
   * First Lieutenant
   * Second Lieutenant
   * Sergeant First Class
   * Sergeant
   * Corporal First Class
   * Corporal
   * Tactical Specialist
   * Specialist
   * Private First Class
   * Private
   * Pilot
Personal tools
Namespaces

Variants
Actions
Navigation
Tools