Issues discussed by CSM
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Revision as of 04:32, 29 March 2009 by Omber Zombie (Talk)
this page is under heavy editing currently - please don't edit until it is complete (this line will be removed then)--Omber Zombie 09:41, 29 March 2009 (UTC)
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A
- Ability to Award Medals to Non-Corp Players
- Account Security
- Addition of "View Contracts" to context menu
- Additions to Decorations
- Agent qualities and mission hubs
- Aggression Timer Problems
- Aggression Timer on Gate Activation
- Alliance Logos
- Alliances and Factional Warfare
- Alliances and Factional Warfare pt2
- Apocrypha - Capital Ships Collision Mechanics
- Apocrypha - Epic Mission Arcs
- Apocrypha - Sleeper AI
- Apocrypha - Sleeper Loot
- Apocrypha - Probing
- Apocrypha - Tech 3
- Assembly Array Improvements
B
- Black Ops Improvements
- Bombs Need A Boost
- [[Bookmark my ship
- Boost Nighthawk
- Bountyhunting Improvements
- Buff Gallente EWAR
- Buff Large Autocannons
- Buff Minmatar Capital Ships
C
* CSM Should Vote for its own Chairman * Cargo Hold of Ships in Hangar * Colonies * Color Deficiency * Completion of Story Arcs * Contract API * Contract Issues * Corporate Email Issues * Courier Contract Limits * Covert Ops Jumpbridge Range * Covert Ops and Cynojammers * Crane Needs Powergrid Increase
D
* Database Exports * Destructible Outposts * Display account expiration date on character selection screen * Drone Implants * Drone Improvements
D cont.
* Drone Quirky Behavior * DroneProtocols * Dynamic Agent Qualities
E
* Environmental Effects * Events and Gathering Forums * Experimental Industry Issues
F
* Factional Warfare - Complex Spawning * Factional Warfare - Focus and Goals * Factional Warfare Storyline Impact * Forum Fixes * Forum Reworking * Funky POS Recommendation
G
* Gametime Code Concerns * General CSM Operation * General Discussion on Mining * Ghost Training * Grouping of non-weapon systems
I
* Incentivizing 0.0 * Increased Sisi Skill Training Speed * Item Database Updates
K
* Kill Rights Should Be Transferable
L
* Live Events
M
* MOTD for Fleet/Gang Channels * Mac/Linux Client * Marks Against Account * Mercenary Implementation * Mission Monopoly on Standing * Missions under Review * Modifiable Corporation Orders * Moon Mining * More Crossfaction Ships * Multiple Monitors * Musical Instruments in Ambulation
N
* New Format for Dev/Player Communication
O
* Ore Distribution * Ownership of PVP Loot
P
* POS Standings and Alliances * POS fighter bays * POS: Onlining/Anchoring Queue * Precision Heavy Missiles * Probe Communication * Public POS Arrays
R
* R&D Job Security * Regular revisit of pre-nerfed features * Reliable and safe ways of transportation and small gang warfare
R cont.
* Remote Jumpclone Destruction * Remote Repair Issues * Removing T1 Meta 0 Loot Drops from NPCs * Removing T1 Meta 0 Loot Drops from NPCs Mark II * Rigged Ships in Cargo * Rigs Need Attention * Roleplaying Improvements
S
* Sell Order Issues * Shares, Dividends and Stocks * Ship Fitting Made Easy * Ship Maintenance Bays Revisited * Ship-Based Habitats * Skill Training Queue * Skill Training Queue mk2 * Small Anchorable Structures * Small Freighters * Small ships and warp acceleration * Smartbomb Overhaul * Standing Recovery * Suicide Ganking * Suicide Ganking Part 2 * Switch Ammo on All Weapons
T
* Third Bloodline Background * Tracking Formula Changes * Transfer Sovereignty to Corporations * Turning Titans into Mobile Stations
U
* UI Chat Channel Pilot Listing * UI Combat Notifications * UI Distance Status Change * UI Double-Click on Pilotname * UI Electronic Warfare Icons * UI Hotkeys * UI Import/Export Overview Settings * UI Minium Size of HUD Elements * UI New Context Menu * UI Personal Assets * UI S&I Interface Improvements * UI Skills Page Issues * UI Slash Commands * UI Visibility Status of Modules * Unanchoring abandoned, offline POSses * Unfinished Expansions * Unnerf the Bio Length
W
* War-dec Mechanics