Proteus

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Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

- Jinsente Parmen, The Gallente in New Eden

Gallente Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level.

Info Shield Armor Capacitor
 Mass   6,815,000kg   Shield Capacity   100 HP   Armor Em Damage Resistance   50 %   Recharge time   10000 ms 
 Volume   118,000m3   Shield recharge time   10000 ms   Armor Thermic Damage Resistance   0 %   Capacitor Capacity   100 Energy 
 Capacity   0 m3   Shield Em Damage Resistance   0 %   Armor Kinetic Damage Resistance   0 % 
 Base Price   18.4M ISK   Shield Explosive Damage Resistance   0 %   Armor Explosive Damage Resistance   0 % 
 Max Velocity   10 m/sec   Shield Kinetic Damage Resistance   0 %   Armor Hitpoints   100 HP 
 Calibration   400 points   Shield Thermal Damage Resistance   0 % 



Proteus Defensive Subsystems

Adaptive Augmenter

Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Legion’s armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor’s surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus: 5% bonus to all armor resistances per level 10% bonus to remote armor repair system effectiveness per level

Info Shield Armor
 Mass   1,400,000.0 kg   Shield Explosive Damage Resistance   50 %   Armor Em Damage Resistance   50 % 
 Volume   20.0 m3   Shield Capacity   2100 HP   Armor Thermic Damage Resistance   0.325 % 
 Capacity   300.0 m3   Shield Em Damage Resistance   0 %   Armor Kinetic Damage Resistance   83.75 % 
 Signature Radius   176m   Shield recharge time   1620000 ms   Armor Hp Bonus   3200 HP 
 Shield Kinetic Damage Resistance   85 %   Armor Explosive Damage Resistance   10 % 
 Shield Thermal Damage Resistance   60 % 

Primary Skill required : Gallente Defensive Systems


Nanobot Injector

The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel’s armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any repair modules fitted, whether local or remote. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.

Subsystem Skill Bonus:10% bonus to armor repairer effectiveness per level

Info Shield Armor
 Mass   1,400,000.0 kg   Shield Explosive Damage Resistance   50 %   Armor Em Damage Resistance   50 % 
 Volume   20.0 m3   Shield Capacity   2300 HP   Armor Thermic Damage Resistance   0.325 % 
 Capacity   300.0 m3   Shield Em Damage Resistance   0 %   Armor Kinetic Damage Resistance   83.75 % 
 Signature Radius   160m   Shield recharge time   1620000 ms   Armor Hp Bonus   3500 HP 
 Shield Kinetic Damage Resistance   85 %   Armor Explosive Damage Resistance   10 % 
 Shield Thermal Damage Resistance   60 % 

Primary Skill required : Gallente Defensive Systems


Augmented Plating

Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.

Subsystem Skill Bonus: 10% bonus to armor hitpoints per level.

Info Shield Armor
 Mass   1,400,000.0 kg   Shield Explosive Damage Resistance   50 %   Armor Em Damage Resistance   50 % 
 Volume   20.0 m3   Shield Capacity   2400 HP   Armor Thermic Damage Resistance   0.325 % 
 Capacity   280 m3   Shield Em Damage Resistance   0 %   Armor Kinetic Damage Resistance   83.75 % 
 Signature Radius   168m   Shield recharge time   1620000 ms   Armor Hp Bonus   3650 HP 
 Shield Kinetic Damage Resistance   85 %   Armor Explosive Damage Resistance   10 % 
 Shield Thermal Damage Resistance   60 % 

Primary Skill required : Gallente Defensive Systems



Proteus Electronics Subsystems

CPU Efficiency Gate

During some of the first conflicts with them, Amarr engineers noticed a New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. Subsystem Skill Bonus : 5% bonus to CPU per level

Info
 Mass   1,200,000.0 kg 
 Volume   5.0 m3 
 Capacity   0.0 m3 
 CPU Output   360tf 
 Maximum Targeting Range   65000 m 
 Magnetometric Sensor Strength   17 points 
 Scan Resolution   225mm 

Dissolution Sequencer

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus : 15% bonus to ship sensor strength, 5% bonus to max targeting range per level.


Info
 Mass   1,200,000.0 kg 
 Volume   5.0 m3 
 Capacity   0.0 m3 
 CPU Output   410tf 
 Maximum Targeting Range   70000 m 
 MagnetometricSensor Strength   19 points 
 Scan Resolution   245mm 

Friction Extension Processor

The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdictors. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality.

Subsystem Skill Bonus : 10% bonus to warp disruptor and warp scrambler range per level.

Info
 Mass   1,200,000.0 kg 
 Volume   5.0 m3 
 Capacity   0.0 m3 
 CPU Output   375tf 
 Maximum Targeting Range   60000 m 
 Magnetometric Sensor Strength   15 points 
 Scan Resolution   270mm 


Legion Engineering Subsystems

Power Core Multiplier

Comprised of countless nanomachines that enhance the energy flow from a ship’s reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus: 5% bonus to power output per level.

Info
 Mass   1,200,000.0 kg 
 Volume   5.0 m3 
 Capacity   0.0 m3 
 Powergrid Output   1165 MW 
 Recharge time   415000 ms 
 Capacitor Capacity   1400 Energy 


Augmented Capacitor Reservoir

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel’s capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel’s capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus: 5% bonus to capacitor capacity per level.

Info
 Mass   1,200,000.0 kg 
 Volume   5.0 m3 
 Capacity   0.0 m3 
 Powergrid Output   1095 MW 
 Recharge time   415000 ms 
 Capacitor Capacity   1400 Energy 


Capacitor Regeneration Matrix

Using the same technology that can be found inside the ancient Sleeper race’s guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel’s capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus: 5% reduction in capacitor recharge rate per level.

Info
 Mass   1,200,000.0 kg 
 Volume   5.0 m3 
 Capacity   0.0 m3 
 Powergrid Output   1050 MW 
 Recharge time   415000 ms 
 Capacitor Capacity   1850 Energy 


Proteus Offensive Subsystems

Dissonic Encoding Platform

A unique application of fullerene material can be found in this platform, where vibrations from the metallic plating transfer from turret to hybrid charge. Discharged ammo immersed in this dissonic frequency maintains its shape and velocity pattern once launched towards a target. However, upon impact, the ammo undulates in an unstable fashion, transfering the frequency to its target and thereby causing more damage.

Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level 7.5% bonus to medium hybrid turret tracking per level


Info
 Mass   800.000 kg 
 Volume   5.0 m3 
 Capacity   0.0 m3 

Drone Synthesis Projector

Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.

Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level

Info
 Mass   800.000 kg 
 Volume   5.0 m3 
 Capacity   0.0 m3 
 Drone Capacity   200 m3 
 Drone Bandwidth   50 % 

Liquid Crystal Magnifiers

One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses.

Subsystem Skill Bonus : 10% bonus to medium energy turret capacitor use per level 10% bonus to medium energy turret damage per level 10% bonus to medium energy turret optimal range per level

Info
 Mass   800,000 kg 
 Volume   5.0 m3 
 Capacity   0.0 m3 


Proteus Propulsion Systems

Chassis Optimization

This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Legion's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase.

Subsystem Skill Bonus : 5% bonus to max velocity per level.

Info
 Mass   1,400,000 kg 
 Volume   5.0 m3 
 Capacity   0.0 m3 
 Max Velocity   170 m/sec 

Fuel Catalyst

The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Amarrian transport industry, fuel catalyst systems were one of the first to be developed for the Empire. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus : 10% bonus to afterburner speed per level.

Info
 Mass   1,400,000 kg 
 Volume   5.0 m3 
 Capacity   0.0 m3 
 Max Velocity   170 m/sec 

Wake Limiter

This subsystem limits the wake left behind by a starship�s microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.

Subsystem Skill Bonus : 5% reduction in microwarpdrive signature radius penalty per level.

Info
 Mass   1,400,000kgg 
 Volume   5 m3 
 Capacity   0.0 m3 
 Max Velocity   165 m/sec 
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