Angular velocity

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Angular Velocity as far as we are concerned in EVE is the velocity (in radians) at which one object orbits another object. It does not count any movement which makes two objects closer together or further apart.

Angular Velocity = Orbit Velocity / Distance


Examples:

If ship A were to orbit ship B at a speed of 1000m/s and at a constant distance of 1000m, ship A's angular velocity would be 1 radian per second. It would then take 6.28 seconds (2*pi) to orbit ship B once.

If ship A were to move at 500m/s instead of 1000m/s, its angular velocity would be 0.5r/s.

If ship A were to move at 1000m/s toward or away from the target but 0m/s perpendicular to the target, it's angular velocity would be 0 regardless of distance.


Where it is found in EVE:

- Guns in EVE have tracking speeds rated in radians per second, which is angular velocity. - There is an overview setting that shows you each target's angular velocity. You can activate this overview setting in the columns tab.


Implications:

If you want to avoid being shot by turrets in eve, you want to maximize your angular velocity. The closer you are to your target and the faster you move perpendicular to your target, the higher your angular velocity.

Some modules modify the angular velocity at which you or your opponent's guns can track their targets.

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