Ishkur
Summary
The Ishkur is a tech II, drone-based Gallente assault frigate. It is widely regarded to be one of the best assault frigates in the game due to its long range, versatility, high degree of survivability, and friendliness to solo pvp'ers.
Strengths and Weaknesses
Strengths:
- Can effectively engage any target within its drone control range.
- Can very effectively engage interceptors, especially when rail fit.
- When blaster fit, does almost as much DPS as an Enyo without the Enyo's inability to do anything to any target not in blaster range, as well as having three midslots verses the Enyo's two.
- Though not the fastest assault frigate, when fit with a good tech II or cheap faction afterburner, it is fast enough to kite or close with other assault frigs, and with an overheated afterburner can even catch some MWD'ing cruisers.
- Tanks missile fire exceptionally well when fit with an afterburner.
- Can engage NPCs effectively in a pvp fit, making it a solid choice as a Factional Warfare mission running or plex ship.
- Agile enough to run through virtually any gatecamp in lowsec with good enough Spaceship Command and Evasive Maneuvering skills.
Weaknesses:
- Requires very high drone skills to be truly effective.
- Vulnerable to swarms of light drones.
- Lacks tank to engage neutrals on gates.
- Rail fits are very weak if forced to engage at close range and they can't open the distance. Blaster fits are forced to depend soley on drones if engaging at long range and may not be able to hold a fast target down long enough to score the kill.
- Slow - usually has no real escape options once engaged.
- Very unfriendly to MWD fits due to the Ishkur's need to maintain a low sig radius, especially if expecting to engage larger targets.
- Has difficulty damaging other assault frigates that are using explosive hardeners, unless it uses drones other than Warrior IIs, but other drone types are too slow to speed-tank frigate-sized short-range weapons, forcing the Ishkur to fit drone rigs and a nav computer if the pilot wants to use other drone types.
Common Fits
Remember that these fits represent only what is most commonly used, and are not rigged and use only tech II equipment. A skilled pilot will come up with his own fits to maximize his effectiveness in how he chooses to use his Ishkur.
Cookie-Cutter Blaster Fit HIGH: 3x Light Neutron Blaster II
MID: 1MN Afterburner II Warp Scrambler II Stasis Webifier II
LOW: Small Armor Repairer II Damage Control II Magnetic Field Stabilizer II
DRONE: Warrior IIs
Cookie-Cutter Rail Fit HIGH: 3x 125mm Railgun II
MID: 1MN Afterburner II Warp Disruptor (usually tech II but may be named if extra CPU is needed elsewhere) Small Capacitor Booster II / Tracking Disruptor II / Drone Navigation Computer I
LOW: Small Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II / Armor Explosive Hardener II
DRONE: Warrior IIs
Recommended Minimum Skills
In addition to the required skills, the following skills are recommended as a minimum required to fly this Ishkur with any degree of competency:
- Drones V
- Combat Drone Operation IV
- Drone Interfacing IV
- Drone Durability IV
- Drone Navigation V
- Drone Sharpshooting V
- Gallente Drone Specialization IV
- Minmatar Drone Specialization IV
- Scout Drone Operation V
- Electronics V
- Propulsion Jamming IV
- Signature Analysis IV
- Targeting IV
- Energy Management IV
- Energy Systems Operation IV
- Controlled Bursts IV
- Gunnery V
- Motion Prediction IV
- Rapid Firing IV
- Sharpshooter IV
- Surgical Strike IV
- Trajectory Analysis IV
- Weapon Upgrades IV
- Small Hybrid Turret V
- Small Blaster Specialization I
- Small Railgun Specialization I
- Hull Upgrades V
- Repair Systems IV
- Acceleration Control IV
- Afterburner IV
- Evasive Maneuvering IV
- Navigation V
- Fuel Conservation II
- Spaceship Command V