Talk:Blood Raider Psychotropics Depot
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Revision as of 16:30, 4 December 2014 by Frederick Rommel (Talk)
Room 3 has VERY HIGH ALPHA due to the large number of cruise missile batteries. these batteries fire about every 20 seconds or so. the neuting battleships are 50km off the warp in point and have the same neuting range as the first two rooms. My strategy for this is to use a high hp passive tanked drone boat. send light drones to kill the web towers and warp out. repeat this till all of the webbing towers are dead. You can then use speed to mitigate the very high alpha damage from the cruise missile batteries. Take down the cruise missile batteries while keeping range from neuting battleships because your propulsion mod is vital in this room. Good luck