Manufacturing
Within the EVE Online universe, manufacturing encompasses all activities involving the creation of items from lesser materials. Pilots and corporations may manufacture everything from ships and outpost components to ammunition and intermediary resources. It forms the primary source of most consumable resources in the EVE Online universe and is an integral part of the economy.
Any pilot can perform most forms of manufacturing without the need for advanced skills. Without these skills though, the process may be slower or more resource intensive that with skill training. Also, some of the most advanced forms of manufacturing do require a large investment in skill training before a pilot may even attempt them.
All manufacturing requires a minimum of three basic things. A blueprint detailing the resources and components necessary to manufacture the item desired. The required components indicated on the blueprint. Access to a manufacturing service at a station or a player owned starbase.
Manufacturing Basics
Blueprints
Blueprints form the foundation of all manufacturing activity. They are required for every manufacturing job and define the component requirements, time requirements, and output. Selecting a blueprint in the industry window will display its properties in the upper manufacturing diagram. Input components are displayed on the left half of the diagram. Blueprint statistics are displayed in the center of the diagram. Output, manufacturing duration, and the isk cost is displayed on the right half.
Blueprints contain a property called "runs" that defines the number of final products that can be manufactured from the blueprint before it is consumed. Blueprint originals have an unlimited number of runs while blueprint copies have a finite number. Multiple final products can be manufactured from a single blueprint as long as the blueprint has enough remaining runs.
Like a pilot's individual skills, the properties of a blueprint can affect the efficiency and speed of manufacturing. Blueprints possess two properties that affect manufacturing. Material efficiency reduces the material requirements for each production. The reduction is equal to one percent of the final amount per level up to a maximum of ten percent at level ten. Time efficiency reduces the time required to complete a production. The reduction is equal to two percent of the final time per level up to a maximum of twenty percent at level ten. Each of these properties begin at level zero with new blueprint originals and can be increased through material efficiency research and time efficiency research.
Components
Components form the majority of the cost of manufacturing activity. Manufacturing converts large amounts of raw or intermediate materials known as components into a final product. The quantity of components is directly proportional to the number of final components required. Manufacturing two units of an item requires roughly twice the number of components.
The types and amounts of each component can be found in the blueprint for the item. Selecting the blueprint in the Industry Window will display the component requirements on the left side of the manufacturing diagram. Adjusting the number of job runs will adjust the required number of components to reflect the overall manufacturing job. Components available in sufficient quantities will display a blue background and blue progress bar. Components without sufficient quantities will display a red background and red progress bar. Hovering over any insufficient components will display a tool-tip with detailed information.
Manufacturing Service
The manufacturing service at a station or player owned starbase provides the location where the manufacturing takes place. This service is generally found within stations, but may also be found within manufacturing arrays deployed around a player owned starbase. Unlike in pre-Crius EVE Online, there are no time restrictions or limits on how many manufacturing jobs that can be installed in a facility at one time.
Additional Factors
Distance
Without any skills, a pilot can only start a job in their current station. With the Supply Chain Management skill, though, the same pilot can remotely start manufacturing jobs at a distance of 5 jumps per skill level. This distance is not limited by Region boundaries.
Skills
Certain advanced manufacturing jobs require a pilot to possess advanced skills.
Simultaneous Jobs
Without any skills, pilots are limited to one manufacturing job at a time. The skills Mass Production and Advanced Mass Production allow one additional manufacturing job for each level. Fully trained, these skills provide pilots a total of eleven simultaneous manufacturing jobs.
Efficiency
Besides blueprint efficiency levels, pilots can also improve the efficiency of manufacturing jobs through skills. The skill Material Efficiency reduces material required. The skill Industry reduces the duration of manufacturing jobs.
Teams
Teams are an optional sub-component that reduce material components or decrease manufacturing time for an isk cost.
Example: Manufacturing in a Station
In order to begin a job, all the necessary components must be present in the same station. This includes enough material for the desired number of runs and in the case of a NPC factory enough additional isk to pay for the manufacturing duration.
After all runs are completed, the manufacturing job will be finished, and the manufactured goods will be available in the station.
- Move all the material necessary to the same station. The material must be inside a pilot's personal hangar or a corporation's hangar.
- Open the industry window. It can be found under the EVE menu's business sub-menu.
- In the blueprints tab at at the bottom of the industry window, left click the blueprint necessary for the manufacturing job. It will automatically display the manufacturing job information in the diagram at the top of the window.
- Enter the number of manufacturing runs you would like in the box in the center underneath the blueprint.
- Click the Start button.
Links
External links
- Manufacturing Optimizer Calculates and displays the most profitable manufacturing combination.
- Manufacturing Profit Calcs "Calculates profits for every blueprint and let you sort/filter them"
- Manufacturing finder This tool can help to find profitable products to manufacture
- Guide to Manufacturing in Eve Online at eve-online-fan.co.uk
- A guide to crafting in Eve-Online at cesspit.net
- The Eve Online Science and Industry Guide by GC13
- EvE-Guides.com - Manufacturing and Blueprints Nice eve online guides
- Chruker's EVE Online section A great site with a lot of information