Manufacturing

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Wthin the EVE Online universe, manufacturing encompases all activities involving the creation of items from lesser materials. Pilots and corporations may manufacture everything from ships and outpost components to ammunition and intermediary resources. It forms the primary source of most consumable resources in the EVE Online universe and is an integral part of the economy.

Any pilot can perfom most forms of manufacturing without the need for advanced skills. Without these skills though, the process may be slower or more resource intensive that with skill training. Also, some of the most advanced forms of manufacturing do require a large investment in skill training before a pilot may even attempt them.

All manufacturing requires a minimum of three basic things. A blueprint detailing the resources and components necessary to manufacture the item desired. The required components indicated on the blueprint. Access to a manufacturing installation at a station or a player owned starbase.


Manufactring Basics

Blueprints

Blueprints form the foundation of all manufacturing activity. They are required for every manufacturing job and define the component requirements, time requirements, and output. Blueprints contain a property called "runs" that defines the number of final products that can be manufactured from the blueprint before it is consumed. Blueprint originals have an unlimited number of runs while blueprint copies have a finite number. Multiple final products can be manufactured from a single blueprint as long as the blueprint has enough remaining runs.

Components

Components form the majority of the cost of manufacturing activity. Manufacturing converts large amounts of raw or intermediate materials known as components into a final product. The quantity of components is directly proportional to the number of final components required. Manufacturing two units of an item requires roughly twice the number of components.

Installations

Installations define the location where manufacturing activity must take place. These are generally found within stations, but may also be found within manufacturing arrays deployed around a player owned starbase.


Additional Factors

Skills

Certain advanced manufacturing jobs require a pilot to possess advanced skills. Pilots can also improve the efficiency of manufacturing jobs through skills as well.

Blueprint Research and Efficiency

Like a pilot's individual skills, the properties of a blueprint can affect the efficiency and speed of manufacturing. Blueprints possess both material efficiency and time efficiency.

  • Material efficiency reduces the material requirements for each production run by one percent per level up to a maximum of ten percent at level ten.
  • Time efficiency reduces the time required to complete a production run by two percent per level up to a maximum of twenty percent at level ten.

Teams

Teams are an optional sub-component that reduce material components or decrease manufacturing time for an isk cost.


Manufacturing in a Station

In order to begin a job, all the necessary components must be present in the same station. This includes enough material for the desired number of runs, and in the case of a NPC factory enough additional isk to rent the factory slot.

After all runs are completed, the manufacturing job will be finished, and the manufactured goods will be available in the station.

  1. Move all the material necessary to the same station. The material must be inside a pilot's personal hangar or a corporation's hangar.
  2. Open the industry window. It can be found under the EVE menu's business submenu.
  3. In the blueprints tab at at the bottom of the industry window, left click the blueprint necessary for the manufacturing job. It will automatically display the manufacturing job information at the top of the window.
  4. Enter the number of manufacturing runs you would like in the box in the center underneath the blueprint.
  5. Click the Start button.


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