Item Database:Ammunition & Charges

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Ammunition

Ammunition is just that, the consumable part of any battle or confrontation.

Frequency Crystals

Frequency Crystals are used in Laser Turrets to modulate the beam. This modulation can affect the damage type, range, and / or capacitor needed to fire the beam. Advanced variants also affect tracking speed. A unique property of Frequency Crystals is that the standard ones do not wear out, meaning you only need 1 of each necessary type for each laser on hand. The advanced variants do however wear out eventually, so carrying a spare set may be handy if one happens to break or wear out in combat. This type of ammunition can be changed "on the fly" by just turning off the module and swapping in the new ammunition type.

Hybrid Charges

Hybrid Charges are used in Hybrid Turrets. The different types of Charges offer varying damage types, range, and / or capacitor needed to fire the turret. As with the Frequency Crystals, the advanced variants also affect tracking speed. This type of ammunition is consumed during use and requires an adequate supply to last the engagement. This type of ammunition can be changed "on the fly" by just turning off the module and swapping in the new ammunition type.

Missiles

Missiles are used in Missile Launchers. There are a wide range of missiles available, including: Cruise Missiles, Torpedoes, Heavy Assult Missiles, Heavy Missiles, Light Missiles, Rockets, and Auto-Targeting Missiles. Each of these come in variants allowing for different damage types. The advanced variants offer higher or more precise damage at a cost of reduced flight times. This type of ammunition is consumed during use and requires an adequate supply to last the engagement. This type of ammunition can be changed "on the fly" by just turning off the module and swapping in the new ammunition type.

Projectile Ammo

Projectile Ammo is used in Projectile Turrets. The different types of Ammo offer varying damage types, range, falloff, and / or tracking speed. Advanced variants offer greater damage at a more defined range, making them almost completely ineffective at non-optimum ranges. This type of ammunition is consumed during use and requires an adequate supply to last the engagement. This type of ammunition can be changed "on the fly" by just turning off the module and swapping in the new ammunition type.

Bombs

Bombs are used in Bomb Launchers. The different types of bombs offer varying damage types. Bombs also offer 2 additional types of damage or effect that other systems do not offer. The Void Bomb neutralizes a portion of the energy of the ships within it's area of effect. The Lockbreaker Bomb momentarily disrupts the target locking systems of ships within it's area of effect. Bombs may not be used in empire space as they are an area of effect (AOE) weapon. This type of ammunition is consumed during use and requires an adequate supply to last the engagement. This type of ammunition can be changed "on the fly" by just turning off the module and swapping in the new ammunition type.

Cap Booster Charges

Cap Booster Charges are used by Capacitor Boosters. When used, the charges inject power into the ship's main capacitor. This boost to the ship's capacitor power enables the ship to fight a little longer or possibly even survive an engagement. This type of charge is consumed during use and requires an adequate supply to last the engagement. The size of the cap booster charge can be changed "on the fly" by just turning off the module and swapping in the new size, as long as the new size fits within the module.

Mining Crystals

Mining Crystals are used in Modulated Mining Lasers and Modulated Strip Miners. The crystals modulate the frequency of the mining laser to enable a more efficient yield from each cycle of the mining laser. The crystals breakdown over time and will eventually need to be replaced. Having a spare set handy during an extended mining operation is highly recommended. Mining Crystals can be changed "on the fly" by just turning off the laser and swapping in the new crystal.

Nanite Repair Paste

Nanite Repair Paste is used to repair modules that have been damaged on a ship due to overheating. Overheating a module increases the output of that module, with a cost of some damage being done to that module. Modules can be repaired while in space by having the correct skills and a supply of Nanite Repair Paste in your cargo hold. The paste is consumed during the repair process and an adequate supply should be on kept hand.

Probes

There are a few varieties of Probes available . Scan probes to find ships or anomolies, Survey probes to scan moons for minerals and Warp Disrupt Probes to place a temporary bubble to disable warp drives.

Scripts

Scripts are used to modify performance characteristics of certain ship modules. Scripts do not wear out, and can be changed "on the fly" by just turning off the module and swapping in the new script.

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