CSM8 "Reasonable Things" Results
Over a period of two weeks, 4090 ballots were cast by EVE players to determine which of the 99 “Reasonable Things” CSM culled from our crowdsourcing initiative were the most reasonable.
The CSM would like to thank those who made suggestions and voted for the kind gift of their time in developing these results. We will use it in our discussions with CCP about the planning for the Winter expansion — and beyond. This is not to say that our conversations will be limited to these topics (formally or informally) but the results will give CCP and the CSM a feel for what has been deemed important by YOU.
Voters could select as many items as they liked, and then ranked their preferences. The same Wright-STV system used in the CSM elections was then used to rank the items. Several very similar items accidentally included in the final list of 99 have been combined into a single item. In these results, the % figure is what percentage of the current election leader the item had when it was eliminated from the election, and gives a rough estimate its popularity.
100% #15: In addition to 'Log Off' and 'Quit Game', add a button to take you directly to the character selection screen. |
71% #33: Corp and Alliance logos printed on the sides of ships. |
57% #99: Provide a Fleet Bonus Information Tab to the Fleet Management Interface. |
60% #22: Status indicator to show you when you're inside a warp bubble. |
58% #84: Abandoned Unfueled POS can be unanchored. |
60% #29: Expand skill queue window to 48 or 72 hours. |
57% #53: Add visual cone shape showing curent D-scan area both in map and in space. |
54% #02: Remove pointless extraneous requirements such as having to leave your ship and pause your skill queue before jump cloning can take place. This should be done automatically as part of the clonejump process. |
50% #95: Store Overview/Client settings server-side so player do not need to re-set overview settings every time they log in from a new machine. |
49% #13: Killmails to also show Logistic pilots, if they rep the person that did the damage/killing blow. |
42% #80: AFK and ready check indicators in fleet and corp chat. |
39% #36: Make implants recoverable from corpses, possibly by the reprocess facility in stations. |
37% #16: When you drag a module from one slot to another slot that is occupied, swap the modules in those slots. |
33% #82: Ability to create bookmarks that expire in 12hours 24 hours 48 hours. |
32% #68: A VERY important one: make blocking a player block all communications from his ACCOUNT, not just that one character, who can just delete and make new character and spam you all over again! that is also what a players means when he blocks another player, he doesn't mean the specific character of the player, he means the offending player and all his characters. |
30% #98: Allow 'batches' of jobs to be done. Instead of inventing 1 BPC at a time you can put batches of 20 BPC to invent so you don't need to babysit invention every hour. |
31% #40: Make it possible to fit mods that you don't have the skill for (they go offline). |
28% #72: Make the EVE Gate a star visible from 'anywhere' as per the lore, in EVE and DUST514. |
26% #91: Improve right-click menus by implementing the Amazon Menu Hack. |
24% #81: Show details about heat damage on module mouse-over. Nanite paste and time required to completely repair with current skills. |
22% #71: Make nanite paste ammo, so when a ship has that in its cargo it can still be loaded in orca and carriers. |
22% #24: Release high-resolution textures as an optional download. |
21% #66: Tactical overlay (Ctrl-D) should be able to show velocity vector (direction+speed) of displayed objects. |
20% #14: Show drone health even when they are in the drone bay. |
18% #97: Jobs can be started from blueprints inside containers. |
18% #60: Put the cop light back on the navy comet. Add a siren (activates when you target someone). |
17% #69: Make defender missiles useful. |
16% #89: Fix the restriction on damage control units so it will let you move the module to adjacent low slots without having to unfit it first. |
16% #83: Clone Switching - Like clone jumping but there's no (or small) timer and you can only do it within station. |
16% #01: Alliance Bookmarks (like corp but available across alliance). |
15% #88: Make the shortcut keys for approach and align the same button. |
15% #73: Add 'distress signal' mission in space. |
15% #61: Allow buy ship and it's fiting from saved fits window. |
15% #42: Put bookmarks on the overview and give them brackets. |
14% #25: Add 'Create bookmark' shortcut. |
14% #08: Allow launch drones to be bound to a hotkey. |
13% #43: Give the user the option of 'auto stacking' inventory in both cargo hold and hangar. |
12% #87: Add two new shortcut keys to open and loot containers/wrecks. |
11% #85: Allow the directional scanner (d-scan) to use an overview profile independently of those loaded into the overview tabs. |
11% #34: Hull Repair drones, because Real Pilots, and Really Drunk Pilots, structure tank. |
11% #48: Remove attributes and attribute implants. Allow skills to be trained at a flat 2700SP/hr. |
11% #07: When an SMA or CHA is destroyed, the contents should drop. |
11% #96: Manufacturing/other jobs can use materials inside containers. |
11% #20: Increase limit of saved fittings from 100 to 200+. |
10% #47: Fix the uselessness of most storyline modules. |
10% #77: Add small gang highsec / losec PVP/PVE events to the game. |
10% #94: Allow directors to remove items from a Personal Hangar Array at a POS. |
10% #92: Every list in the game should have a filter box. |
9% #79: Improve taxation mechanics / Taxing market activity and mining. |
9% #76: Improve (restore, actually) audio and visual cues for players on a grid when a gate is activated by another player. |
9% #12: Reduce jump clone cool down. |
9% #64: Allow more than 1 jump clone to be stored in a station. |
8% #30: Limit drone assist in the same way assigning fighters is restricted. |
8% #93: Make it possible to bind the evevoice PTT key to any key. |
8% #18: Allow drugs (boosters) to be contained in contracts. |
8% #28: Have the ability to stack/repackage your items from the assets panel, regardless of station location. |
8% #10: Allow us to add or remove items from silos in a POS without the need to offline the silo first. |
8% #67: Allow multiple identical BPCs to be combined into a bigger BPC that can take the combined number of runs. |
8% #03: Remove the five limit-max on overview tabs, and allow for a second row of tabs to appear. |
7% #63: Add a home region to corp recruitment bulletins. |
7% #39: Rework corp management UI. |
7% #04: Comprehensive revamp of drone UI. |
7% #23: Allow corps and alliances to draft, save and share their own Certificates. |
7% #06: Changing t3 subs on POS SMA. |
6% #46: Fix the pulse of the of the cloak module activation (and similar modules) to a steady, bright glow and then add a bright flash-out if you are decloaked by something. |
5% #21: Tie jump clone timer to distance of jump, IE: jump between non-adjacent regions, 24h; between adjacent regions, 20h; within same region, 16h; within same constellation, 12h; within same system, 8h; within same station, 4h. |
5% #45: Display the gun/drone/missle ranges when you hold your mouse over the dps readout. |
5% #19: Make bookmarks visible on the new sensor overlay. |
5% #59: Allow us to put certificates on the skill queue as if they were skills. |
5% #54: Let player to create, save and re-use custom scan probe layouts. |
5% #49: Get rid of the CSM. If they're not actually thinking and promoting issues they have no value left. CCP already pays game designers. |
5% #26: Multiple rows of chat tabs (2 minimum) to save space. |
5% #17: Allow ships to be boarded from a SMA anywhere in POS shields. |
5% #11: Allow players to swap (not jump) clones in wormhole space using the Rorqual. |
5% #50: In Overview Settings ;gt; Filter ;gt; States, have every toggle set as an [IF,And+Or] statement instead of an [IF,AND] but sometimes [IF,OR]; Making setting up overviews more intuitive. |
5% #38: Allow the saving and fitting of POS's like ship fittings. |
5% #35: Allow bookmarks to be copied without removing the bookmark itself. Or if this is already possible, make it easier to figure out. |
4% #44: Bounties deplete first in, first out. |
4% #65: Add a button that changes what unit of measurement (AUs or KMs) is used to set the directional scanner's range. |
4% #58: Implement remote-stacking of items. |
4% #90: In the show info windows make systems/stations/regions double click-able and add 'Set Destination' to the context menu for stations. |
4% #86: Under the slider that adjust the program cycle time in the survey window add buttons to set 'One Day', 'Three Days', 'One Week' or 'Two weeks'. |
4% #62: Make it possible to save modules in cargo hold in saved fittings (for alliance fleet fits that might require refitting). |
4% #41: Add option to automatically expand the fleet as it fills up OR add option to 'Create all Wings/Squads' in one click. |
4% #09: Add personal SMAs to POSes. |
3% #57: Make drone commands accessible via the radial menu. |
3% #56: Allow bookmark folders to be nested. |
3% #78: Increase number of Corporation Fittings. |
3% #27: Make it so you cannot use a gang link module inside a POS Shield, only outside it. |
3% #05: More slots for Corp Bookmarks and/or create ALLIANCE level bookmarks. |
2% #52: More access configuration options for Personal Hangar Arrays. |
2% #51: Make it so the arrows to move probes are always 90 angle to the camera so the wider side is always clickable. |
2% #32: Prevent people from accessing xl-sma if they are outside the forcefield. |
1% #37: Allow pos mods to be built at a pos. |
All of the ballots, in standard .blt format, can be found here.