Provisional Blood Outpost
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Revision as of 15:02, 24 December 2011 by Gauss Flayer (Talk)
Provisional Blood Outpost | |
Signature Strength | ? |
Type | Unknown |
DED rating | Unrated |
Security | lowsec |
Known Regions | Genesis, Aridia, Kador |
Pirate type | Blood Raiders |
The Provisional Blood Outpost is an exploration site, type "Unknown" signature. The initial acceleration gate can be used by ships up to Battlecruiser / Command Ship.
Pocket 1
Instant Aggression, 100km out
- 6 Frigates (Corpii Reaver / CorpiiEngraver / Corpii Diviner)
- 3/4 Cruisers (Corpum Arch Engraver / Corpum Arch Engraver)
Timed (120 seconds) or when approaching a Bunker
- 2 Frigates (Corpii Collector / Corpii Seeker)
Timed (120 seconds) or when approaching Ship Yard
- 2/3 Frigates (Corpii Reaver)
- 3/2 Cruisers (Corpum Arch Sage)
The Bunker and Abandonned Ship Yard do not drop loot when destroyed.
Pocket 2
Instant Agression, 80km out
- 1 Battlecruiser (Corpatis Seer / Corpatis Shade)
- 3 Frigates (Corpii Seeker)
Timed (60 seconds)
- 4 Frigates (Corpii Diviner / Corpii Raider)
Timed (60 secs)
- 2 Frigates (Elder Corpii Seeker)
- 3 Cruisers (Corpum Arch Priest / Corpum Arch Sage)
Blood Raider Chapel at 150km (spawn will happen when the chapel is aggressed)
- 3/4 Frigates (Corpii Raider / Corpii Diviner)
- 3/4 Cruisers (Corpum Arch Reaver / Corpum Priest)
Abandoned Ship Yard at 180km
Killing the last ship and the Blood Raider Chapel may trigger an escalation: Blood Surveillance Squad. No loot from the Chapel or Ship Yard