Ship fitting made easy (CSM)

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Summary

Fitting out a ship is sometimes an unnecessarily time-consuming activity. This idea aims to reduce this wasted time.


Problem background: We've all been there - fitting out a ship. Some people need to fit out dozens of ships in advance; for our own stockpiles, for our corporate stockpiles, for our alliance...etc. Many a time people have a standard setup, which they will use again and again. Sometimes people want to share setups. Why not be able to 'save' their ship setup as an 'instruction sheet'?

Potential Solution

A possible potential solution is the creation of ‘instruction sheets’.

How this solution works

You can create an instruction sheet by activating an already fitted ship, open fitting window and use a button to create an instruction sheet item by ‘saving’ a fitting you have on your ship. The instruction sheet saves the following information about your current fitting:

  • A name for the fit (to allow multiple saved fittings for a single ship)
  • What ship the particular setup is for
  • What module is fitted into which slot
  • What kind of ammo is loaded into the different modules
  • What kind of rigs you have installed

The instruction sheet is a player created item. It is similar to a blueprint in terms of mass, and can be traded either directly or via contract. It can be entered into production slots for assembling multiples of ships (see below).

Usage

Single

Assemble a ship from your hangar. Activate the newly assembled, unfitted ship. Open its fitting screen and use a select box to select which prepared instruction sheet to apply to the ship. When an instructions sheet is applied, the system tries to fit the modules and ammo described by the instruction sheet onto your ship. The source of the modules is your personal hangar, but can also be set to include the areas of your corp hangar that you have access to - this works as a primary/secondary sourcing command. i.e. if the modules are not available at the primary location, they are taken from the secondary location if available there. All modules need to be in repackaged state, so that damaged (or simply unpackaged) modules are not fitted at all.

If there are not enough modules in your hangar, the system fits your ship incompletely: the modules that were available are fitted on the ship, the ones that you were missing are not. If the ship fitting could not be completed because of a lack of modules, a warning window appears after the modules are added, giving the player a list of which modules were unavailable. If rigs are being fitted, the usual rig installation confirmation windows will appear asking the player if s/he was serious. The activation of these warnings can be switched off if the player wishes. To use the instruction sheet, there is a fee payable to the station crew. This may also be a source of income for station owners, while also functioning as a mild isk sink of the lazy!

Multiple

In this format the instruction sheet can behave like a blueprint original. To use them, open the production tab and include the number of runs. All else is the same as normal production run - i.e. requiring x^n number of ship hulls, different modules, ammunition and so on. In this way a player can set a production order to assemble 100 identically fitted ships, granted that they have all the modules required to do so. A production cost is incurred.

Pros and cons

  • Pros
    • Can benefit virtually every player in Eve at the individual, corporate and alliance level
    • Reduces time spent doing tedious things
    • Is a highly supported idea that is clear and makes sense
  • Cons
    • Could not identify one so far

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