Syndication

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Revision as of 16:42, 15 September 2009 by Tony Thakker (Talk)

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Epic Mission Arcs

Epic mission arcs are composed of a series of branching missions. Unlike a standard mission series, epic mission arcs present the player with one or more choices along the way. The player has to choose one of two or more missions at certain points within the mission line. There are several paths through each mission arc, with each branch presenting the player with different missions and rewards.

Syndication

Faction: Gallente
Corporation: Impetus
Agent: Roineron Aviviere
Agent Level: 4
Location: Dodixie


"In the outer reaches of Gallente space, you are enlisted on a mission to escort a Federation Senator's son on his way to a holoreel shoot. En route, the boy is kidnapped by pirates. The chase is on, and you must enter the seedier parts of free-wheeling Gallente society in order to find him. Along the way, you'll encounter embedded Scope reporters, upstart Minmatar gangs, retired flesh merchants, and dubious Black Eagle chicanery as you search for the missing boy."


Impetus


Impetus

This is the travel mission you get when you talk to Roineron Aviviere the first time.

Tolle Scar Objectives

This is the first combat mission you get after reaching Gian Parele. Fight against rogue drones.

Priority One

Second combat mission in the next system over. Fight against Minmatar Republic (rogue, so no standing loss).

Averon Exchange

Third combat mission two hops away. Fight against Mercenaries.

Different Kind of Director

Travel mission 8 hops away.

Assistance

Difficult fight against Mercenaries

At warp in you are about 35K from Audelle Roire whom you were sent to see. When get near to him, this triggers the first spawn which was pretty bad.

Spawn 1 contains: 3 Mercenary Wingman frigates 4 Elite Fighter frigates 6 Pator 6 Cruisers 12 Mercenary Overlord BS

Spawn 2 1 Mercenary Overlord - appeared when I finished killing the last BS

Spawn 3 2 Mercenary Overlord - appeared after I killed spawn 2

Mission flagged complete when I was locked by the last spawn

Notes


The first spawn appears right on top of you and auto-aggros. I was webbed within seconds by at least 3 frigates. The incoming damage was obscene so I initiated warp out immediately. With 5 tech II armor hardeners (2 therm II, 2 Kin II, and 1 Exp II) and 2 LAR IIs running I was in half armor by the time I warped out.

I decided to be a wuss and use a range tank. I warped in at 100, and used Warden IIs to take out the frigates and the Pator 6. By this time the 12 BS were on top of me, so I left and warped back at 200K. The rats did not aggro at this range and moved back towards mission origin.

From that point forward I warped in and out to 120K and 100K ranges to clean out the rest of the BSes, I used sentries a few times to take out 3-5 BS at a time until I could tank the room, then let them approach and used Ogre IIs.


High or Low Road

First decision tree: high or low sec

High Sec choice


Into the Black

High sec decision leads to a travel mission 7 hops away

Poor Man's Shakedown

Combat mission to scare some people on giving you a lead

Underground Circus

Fight your way through a den of sin to find your way.

Intaki Chase

Intimidate a group to find your target.

Rat in a Corner

Travel to new agent in Mesybier.

Scoping The Scene (low sec choice)


Outside the Scope

Low sec decision leads to a travel mission 7 hops away, last 2 hops in low sec.

Hidden Camera

Plant a Covert Recording Device in a storage warehouse

Rendezvous

Observe the meeting between the Pator 6 and their associates. Retrieve any evidence you have of the kid's whereabouts.

Handoff

Dropp off the evidence at one of our satellite stations.

With Authority

Report to Ascain Adeset in Mesybier.

Inertia


Places to Hide

Second decision tree: high sec, travel through low sec, or lead into low sec.

Carry On

Fighting NPC Freighters for lots of Water, Rocket Fuel, and Oxygen

Studio I

Another combat mission where you blow up a station

Showtime

Another combat mission where you blow stuff up.

Where's the Line?

Last decision of the game, either save the person or sell them out.

Everybody Has a Price

Combat mission with rewards of Syndicate Cloaking Device

Safe Returns

Combat mission with rewards of Black Eagle Drone Link Augmentor

END OF MISSION

Pilot notations

Make any notations you want to pass along to future pilots of this line

In completing this mission, I followed the high sec line, and returned the pilot safely. I received approximately 134 mil isk, 22k m^3 in parts, reduced to 94 mil in minerals & 1525 salvage, and a 20-50 mil item. Estimated value 260mil for 19 missions. Main flew in Golem, Secondary flew in Orca to transport stuff and dragged a Basilisk to help with unknown tanking situations.--Kismeteer 15:13, 1 September 2009 (UTC)

Redisgn a little the page, put some other choice -- Eleanor Arroway 21:06, 13 September 2009 (UTC)

Replacing my earlier interim comment, I have now completed the full low sec arc (not the middle choice of flying through lowsec).
  1) All low sec combat missions were completed solo with a PVE fit Retribution (4 medium pulse, offline salvager, afterburner, 2 heat sinks, 2 resists, 1 repper, no rigs). Opposition comprised of cruiser class Serpentis and Syndicate (Serpentis with capwar). I had to fit a cap injector specifically for one mission with heavy capwar. My recommendation to pilots is to use a normal pvp-fit AF and don't use a mission setup like I did. Despite these being missions, the heavy capwar makes them more like PVP encounters. They are not difficult.
  2) Highsec part I believe to be soloable with a faction tanked Dominix but I called in a friend for one spawn in the "Showtime" mission as I use a T2 fit. The tank would not hold vs the Pator-6 Elite Battleships in "Showtime" but they took 45 seconds to put me into structure from full armor (survived due to damage control). A rough calculation of 7800 armor in 45 seconds at approximately 80% resist (damage types uncertain) puts the damage at 900 dps above my rep rate so a faction or deadspace fit should suffice. My fit was 2 reppers, 4 resists, 1 damage control in low slots; cap recharger and omnidirectional tracking in mid slots; single gun in high slots with salvagers, tractors, and drone range links. CCC and ANP rigs. When remote repping was applied, the tank held with 3 large RR, one (1) local rep and no armor bots.
  3) Mission order (after 1st decision tree) Outside the Scope, Hidden Camera, Rendezvous, Handoff, With Authority, Places to Hide, Octomet Plantation, Carry On, Studio 1, Showtime, Where is the Line -- Natasha Seryushkin 11:30, 14 September 2009 (UTC)

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