Category:Races

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The Races of EVE

The world of EVE is inhabited by five major races: the Amarr, Caldari, Gallente, Jove, and Minmatar. All of these races are of human origin; their ancestors entered this little part of the universe thousands of years ago through a natural wormhole. Though most of the first settlements collapsed when the wormhole suddenly closed, a few survived. Today’s races are the descendants of those scattered colonies.

Amarr

The Amarrians rule a vast Empire, the largest and oldest of the four empires. Ruled by a mighty Empress, this vast theocratic society is supported by a broad foundation of Minmatar slave labor. Amarrian citizens tend to be highly educated and fervent individuals, and as a culture adheres to the basic tenet that what others call slavery is in fact one step on a spiritual path towards fully embracing their faith. As a result, the Empire remains the most stable and militarily powerful nation-state in New Eden, despite several setbacks in recent history.

Minmatar

Of the four major races of New Eden, none has endured more turmoil than the Minmatar. Once a thriving tribal civilization, the Minmatar were enslaved by the Amarr Empire for more than 700 years until a massive rebellion freed most, but not all, of those held in servitude. Modeling their recovery after the Federation's success, the Minmatar Republic was born. But despite rising to prominence on the world stage, more than one third of the present-day population remains enslaved. The Minmatar people today are resilient, ingenious, and hard-working. Many of them believe that democracy, though serving them well at first, will never restore what was taken from them so long ago. Instead, they long for a government truly reflective of their tribal culture, and remain deeply attached to their enslaved kindred. They will forever resent the Amarrians, and yearn for the days before their accursed ships ever reached their home skies.

Caldari

Founded on the tenets of patriotism and hard work that carried its ancestors through hardships on an inhospitable homeworld, the Caldari State is today a corporate dictatorship, led by rulers who are determined to see it return to the meritocratic ideals of old. Ruthless and efficient in the boardroom as well as on the battlefield, the Caldari are living emblems of strength, persistence, and dignity.

Gallente

Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human element—both in terms of a military strategy, and as a means of spreading influence— eventually reached a critical point. Today, Gallentean starships are manned by some of the bravest men and women of New Eden.

Jove

The most mysterious and elusive of all the peoples of EVE, the Jovians number only a fraction of any of their neighbors, but their technological superiority makes them powerful beyond all proportion.

Please note: This race we've made contact with calls itself Jove. I know nothing more of them, except that the high command informs me that they seem highly advanced. The reason for us being here is to exchange information. It seems these Jovians regard the acquisition of information to be their highest goal in life and are willing to pay handsomely for it.

Although definitely human, the Jovians often seem to the other races as though they are not, the reason being that they embraced genetic engineering as the way to solve any and all the problems which plague the human race. Over the thousands of years since, the Jovians have experimented with every kind of genetic modification their technology allowed. As their powers grew, they began to believe they were capable of anything, and this led them into increasingly more bizarre mutations of their bodies and minds, a policy rigorously backed up by strict governmental control.

See Also


Subcategories

This category has the following 8 subcategories, out of 8 total.

Pages in category "Races"

The following 3 pages are in this category, out of 3 total.

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