Manufacturing
Manufacturing or production refers to activities involving players creating items.
In Eve, players can manufacture many items for themselves. Manufacturing is the primary source all ships, tech 1 and tech 2 ship equipment, ammunition, boosters, and several other miscellaneous items. Many varieties of manufacturing can be done by any player, with no skill requirements, though some items require millions of skill points on the part of the manufacturer. All manufacturing requires, at a minimum, the following items:
- A blueprint for an item to be produced
- Minerals and/or components needed to produce the item
- A factory slot on a station or a POS
The blueprint may be a blueprint original or a blueprint copy, and the level of research of the blueprint will govern how long the manufacturing process takes and how much it costs in materials. As well, many skills affect manufacturing - Mass Production and Advanced Mass Production give a player the ability to run additional manufacturing jobs, Production Efficiency reduces costs, Industry makes manufacturing take less time, and Supply Chain Management allows for remote operation of manufacturing jobs.
In order to start a job, all the necessary components must be present in the same station/POS, including enough materials for the desired number of runs, and in the case of a NPC factory, an isk payment must be made to rent the factory slot. After all runs are completed, the manufacturing job will be finished, and the manufactured goods will be available in the station.
Example
A player wishes to produce 10 Core Defence Field Purger I using a 1000 run Blueprint Copy (BPC).
The blueprint has the following attributes...
- Material Level : 100
- Production Level : 0
The player has the following skills...
The base material costs for the blue print are as follows...
- Burned Logic Circuit x 100
- Tripped Power Circuit x 100
- Ward Console x 40
There are no wasted materials due to a lack of skills and, using the formula involving Material Level, 10 / (100 + 1) = 0.099%, we can see there is 0.099% wastage due to the Material Level of the blueprint.
Combined base costs are...
- Burned Logic Circuit x 1000
- Tripped Power Circuit x 1000
- Ward Console x 400
0.099% waste means total costs are actually 1000.99, 1000.99, and 400.396 respectively, which are rounded up to 1001, 1001, and 401.
The player has all the materials in a NPC station with factory slots, sets it to manufacture, and pays the appropriate amount of isk. With this player's skills, manufacturing will take 8 minutes per unit, or 80 minutes total. When the player comes back and finishes the job 80 minutes(or more) later, they will have 10 Purger rigs and a 990-run blueprint copy.
See also
External links
"Guide to Manufacturing in Eve Online" at eve-online-fan.co.uk
"A guide to crafting in Eve-Online" at cesspit.net
The Eve Online Science and Industry Guide by GC13