Royal Assassins Guild (Player corporation)
The Royal Assassins Guild was founded on 2007/21/20 by Soloman Forrer it is based on the ancient School for Gentlemen Assassins. When the school was still earth based in the pre-Eve Gate ancient history it was elevated from the status of Academy to that of a Guild. The Assassins Guild was an organization whose members were professional killers who performed contract terminations. The guild had different sub-guilds like the bounty hunter division. The best members formed the so-called Elite inner Circle. Members were voted into the circle by their peers. Its traditions and codes have been secretly passed down though the ages. Royal Assassins Guild has evolved with time and now it has become a established presence in the Eve Universe. The name has recently changed to the Royal Assassins Guild. But the doctrine and ideals remain the same.
For most of its history the Royal Assassins Guild membership was invitation and male-only (although talented, self-taught women might become members of the Guild itself), however it has recently become co-educational, yet still is mostly invitational.
Quadrapodacone describes the Assassins Guild as a private academy for the elite. The Assassins Guild is known for providing the best education available. Most of the nobility in the universe (and beyond) have relayed on the Guild from time to time for many troubling situations, many have even enrolled their own children. Very few members actually become full fledged assassins; many who attend do not learn the valuable weapon and espionage skills, but are mainly there for the industrial and survival courses. These students are known as The Assassins Tradesmen (members with "normal" professions that support the Guild). Guild graduates can be expected to be at home in any division, and to be able to play at least one musical instrument. However, those who do not graduate are generally never seen again; as noted in the words of Mateaos Waxen, "The Guild is fond of competitive examination, the Guild is easy to get into and easy to get out of; lack of loyalty is not taken lightly."
When an assassin reaches the end of his final year, he must undertake a "final exam" known simply as "The Hunting Trip", which consists of an written and oral test, a run through an obstacle course with the members peers opposing him ending with the targeted killing of a single individual. It is designed to test all aspects of the trade, including covert maneuvering, tackling, electronic warfare, trap evasion, contingency planning, and overall the ability to actually overcome your target and finish the job, all under pressures akin to a real contract (failure is always fatal). To prepare for "The Hunting Trip", the Guild encourages particularly competitive forms of recreation; in particular group PvP, it is essentially an extreme hybrid of hide and go seek, Dogeball, and Chess. Furthermore, tournaments with various prizes are held often.
The Assassins' Guild has a strict code of conduct. It is considered absolutely unforgivable for an Assassin to kill for any reason other than self defense or being paid to do so. Of course, to distinguish themselves from common hitmen, the assassins code also demands that they be paid an extremely large amount to do so. Typical Guild contracts have the Guild taking half of the payment, with the Assassin keeping the remainder. The code also demands Assassins never reveal the source of the contract. They must also give the target a sporting chance, and thus are forbidden from accepting contracts on those who are unable to defend themselves (though for their purposes, anyone wealthy enough to afford bodyguards is considered able to defend themselves, whether they have actually hired any or not. With this in mind the Guild strongly disapproves of piracy, extortion or any other illegal acts. They also frown on performing jobs in public (again to distance themselves from common hitmen). It is accepted that an Assassin may find it necessary to kill bodyguards while on a commission. However, if these can be incapacitated without being killed, it is considered good manners to do so.
In very rare cases, usually of personal offense, the executive members of the Assassins Guild may stretch some of those rules, if only to make a statement. This is known as "An impolite Execution" It is also the case that the rules may be relaxed if the Assassin is "outside civilization". This being said an Assassin must always act with style and honor. Without style, he's just an expensive mercenary, without honor he is no more than a thug. It is encouraged to seem vaguely apathetic and, if possible, slightly foreign.