Item Database:Ships:Battleships:Advanced Battleships:Black Ops

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Revision as of 06:56, 1 June 2015 by Ibhos Torkeld (Talk)

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Black Ops Ships are factory equipped with a jump drive making it able to perform jumps to cynosural fields and as the only ship also to the special Covert Cynosural Field.

Specialist modules that can be fitted to this ship are:


Black Ops Battleships do not suffer from the normal sensor recalibration time after decloaking. Which means it can uncloak and instantly start targetting. However, penalties to sensor resolution and velocity for having a cloaking device fitted still apply. Note that a Black Ops ship can't fit a Covert Ops Cloaking device so it can't warp cloaked. The velocity penalty from the cloaking device is more than made up for by the ship's bonus.

All ships with jump harmonics 2 can jump through an activated Covert Jump Portal. The Covert Jump Portal needs to be bridged to another ship which have the Covert Cynosural Field Generator running. Other Black Ops ships will normally just jump directly to the Covert Cynosural Field Generator I in order to save fuel.

Black Ops can also jump and bridge to Cynosural Fields generated by normal Cynosural Field Generator I and Cynosural Generator Array anchored at a player-owned starbase.

Besides Black Ops ships themselves, ships with jump harmonics 2 happen to be all ships that can fit a Covert Ops Cloaking device (Covert Ops including Stealth Bombers, Force Recon, Blockade Runners, and Strategic Cruisers with the Covert Reconfiguration subsystem).

The Covert Cynosural Field Generator I can be activated in every system below 0.5 sec status, even if the system is running a cyno jammer! This makes it possible to deploy a fleet of Black Ops ships behind enemy lines or directly into a battle. By bridging to the Covert Cyno with the Covert Jump Portal a fleet of Covert Ops ships can also be deployed.

The Black Ops ship can lock onto the Cyno from any system no matter the sec status, if it's within jump range. It's possible to jump 4 to 4.5 ly depending on skills (base 2, but minimum is actually 4 due to the ship requiring Jump Drive Calibration IV).


Link to more information about the Jump_drive procedure. At that page you will also find a link to a very handy jump calculator

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