CCP hf
CCP® hf or Crowd Control Productions are the creators of the game EVE Online®
WHAT IS CCP?
CCP was founded in the summer of 1997 with the goal of becoming a leading massively multiplayer game company.
With the launch of EVE Online in May 2003, CCP has established itself as one of the leading companies in the field, winning numerous awards and receiving critical acclaim worldwide. CCP has a consistent history of integrating hardware and developing software that is on the cutting edge of technology.
CCP is a company dedicated to the development of progressive virtual worlds, and it is founded on the principle of pushing the envelope and breaking new grounds on all levels. CCP is not about making copycat products with compromised quality.
CCP is about making dreams become a reality, and we excel at that task because CCP is more than just a workplace. It is a driving force powered by the momentum of hundreds of motivated people.
WHAT IS EVE ONLINE?
EVE Online is a massively multiplayer space-based virtual reality. Its design is one that fosters experiences unattainable in any other form of media, where true human interaction and true human emotions can be shared and experienced in a living and evolving world.
It is CCP’s belief that massively multiplayer games are the biggest revolution in computer gaming history and CCP is dedicated to making the dream of a true virtual reality come into being. EVE Online has sustained continuous growth since its release in 2003. The players all co-exist on one server, in one game world.
This means that all players can interact with one another if they choose to do so. It also means that if you are famous in EVE Online, you are known by the entire EVE community, not by the population of one game server.
Both the technical design of EVE Online and the emergent social behavior of its community have been praised and studied by scholars and industry professionals across the globe.
WORLDS IN THE WORKS
In November 2006, CCP Games merged with White Wolf Publishing, unifying the creative minds and world-building talents of both teams.
We are currently in development of an entirely new breed of virtual world; one that offers a level of immersion and social interaction that will usher in a new age of virtual worlds and online gaming.