Maro Yama

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Maro Yama is a lvl 3 COSMOS agent for Caldari Navy, he currently resides at the Clear Water Springs in Friggi.

He offers a series of missions:


Infiltration - Many Guises (1 of 3)

Mission briefing Since you're a trusted operative of the State, I'm going to let you in on my current operation in the hope you can render me some assistance. I am, along with a few other agents, on an undercover mission to infiltrate some of the bandit gangs in this area, in an effort to get the Navy a better foothold in these blasted badlands.

We need some supplies from the outlying areas, but we need to maintain complete secrecy. In fact, it's best if we don't show our faces anywhere, and thus we need inauspicious people such as yourself to gather some materials for us. First off, we're creating a disguise to try and infiltrate the Roving Dodgers, a gang that's been terrorizing some of the outposts in this constellation. We're going to need some specialized polymer fabrics in order to create disguises that pass inspection, yet provide protection in the event that we're discovered.

I need you to head out to the Nugoeihuvi Development Studio in Sakkikainen and pick me up some TX-890 polymers. Nugoeihuvi manufactures them specially for that idiotic extreme reality show, and our insider has allowed us access to some of it. Head over there and bring me back some of it, and I'll probably have another job for you.

This is a simple Courrier mission, it requires a cargohold of 300m^3 so it shouldn't face much of a pronlem.


Infiltration - Molding Character (2 of 3)

Mission briefing First off - thanks again for the polymers. They will come in very handy. Our technicians have most things they need to complete the disguise now, but one crucial thing is still missing. In order to create certain facial characteristics required for the impersonation of one of the people we'll be, ahem, "replacing," we're going to need some silicon from one of the Lai Dai factories in the constellation.

Head out to Sakkikainen, get us that silicon, and we'll be one step closer to our goal.

Another Courier mission, 7 x Crates of Silicon (350 m^3) I'm starting to like this guy.


Infiltration - Kill the Messenger (3 of 3) Important Storyline - Encounter

Mission briefing We've just discovered that one of the operatives on our team was a double agent from the very gang we're trying to infiltrate! Just before he decamped, we managed to plant a homing beacon on his ship. We can give you a bookmark to the location of the beacon. When you activate the bookmark, the beacon shoots out from his ship to prevent you colliding with him straight out of warp.

He's probably at a rendezvous point right now, waiting for someone to give the information to. Move quickly, or all our work here will be for nothing! I want his head. I will reward you handsomely if you complete this job in time for our mission to be salvaged.

This is a normal type encounter, you just have to warp there, You'll be greeted by two Cosmos Caldari Cruisers and the target, and thats it. Kill the lot and take the proof back to your agent.

Rewards some pocket change and a BPC of 1 Large 'outlaw' Shield Booster (runs 5 ME 10, PE 6)

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