User:Rookie Info
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Revision as of 21:05, 9 May 2009 by Rookie Info (Talk)
Contents
Help!
General questions
- F12 and right click are your friends!
Help in or around wherever your are
- Having trouble with a mission? Ask for "Help in System Name with Mission Name"
- Want to team up for stuff? Offer to fleet, salvage, or duel "in System Name"
Tips
- Avoid autopilot.
- Check the Market before you buy or sell.
- If someone targets you or steals from you DO NOT ATTACK.
- Only mine in 0.7 to 0.5 security systems using anchored secured containers.
- To link text in game: type, highlight, then right-click. For example: Salvager I
Plan to save time
Manage your Attributes
- Why? Attributes underlie the speed at which your avatar learns or trains in a particular skill. All of the Rank (1) Learning skills rely upon Memory as their Primary Attribute, and Intelligence as their Secondary Attribute.
- Use Cybernetics
- Train up Cybernetics to at least III. To IV if you can afford the +4 cybernetic implants.
- Use your first Attribute re-spec for maximum points into Memory and Intelligence.
- Cycle up to IV in Memory (1), Intelligence (1), and Learning (1).
- Instant Recall I, Analytical Mind I, Learning I
- Instant Recall II, Analytical Mind II, Learning II
- Instant Recall III, Analytical Mind III, Learning III
- Instant Recall IV, Analytical Mind IV, Learning IV
- Train up the Memory (3) and Intelligence (3) skills to III.
- Eidetic Memory I, Logic I.
- Eidetic Memory II, Logic II.
- Eidetic Memory III, Logic III.
- Train up Learning (1) to V.
- Train up the other Rank (1) Learning skills to IV.
- Train up the other Rank (3) Learning skills to III.
- You can train up those skills even more, but doing so does take additional time and the benefit of time savings would only be seen after more than a year. Most of us, especially new players, want to do some fun stuff right away!
Beyond Learnings
- Looking ahead to an end goal can help you plan out your overall skill training. EVE Mon can help you with the specifics. It is a good idea to ask about what it takes to do something later on, like mine Mercoxit. For example:
- Pick the biggest ship you want to fly, then train for those skills.
- Pick the NPC corp with LP items or R&D agents you want and convenient stations before you run missions:
- 0% Take is at 6.67 Standing.
- 8.0 for jump clones.
Support skills
- Ships and modules have core skills (prerequistes). Often overlooked, support skills have wonderful benefits!
Drones
- Drones are awesome at taking on frigates and destroyers!
- Scout Drone Operation
- Skill at controlling scout combat drones. Bonus: drone control range increased by 5000 meters per skill level.
- Drone Interfacing
- 20% bonus to drone damage, drone mining yield per level.
Electronics
- Signature Analysis
- 5% improved targeting speed per skill level.
Mechanic
- Salvaging
- You can wrestle bits from wrecks which are used for making ship rigs. You can hoard those or sell them for ISKs!
- Repair Systems
- 5% reduction in repair systems duration per skill level.
- Hull Upgrades
- 5% bonus to armor hit points per skill level.
Gunnery
- Motion Prediction
- 5% bonus per skill level to weapon turret tracking speeds.
- Trajectory Analysis
- 5% bonus per skill level to weapon turret accuracy falloff.
- Sharpshooter
- 5% bonus to weapon turret optimal range per skill level.
- Weapon Upgradse
- 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
- Controlled Bursts
- 5% reduction in capacitor need of weapon turrets per skill level.
- Advanced Weapon Upgrades
- Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
- Surgical Strike
- 3% bonus per skill level to the damage of all weapon turrets.
- Rapid Firing
- 4% bonus per skill level to weapon turret rate of fire.
Missile Launcher Operation
- Target Navigation Prediction
- 10% decrease per level in factor of target's velocity for all missiles.
- Missile Projection
- 10% bonus to all missiles' maximum velocity per level.
- Missile Bombardment
- 10% bonus to all missiles' maximum flight time per level.
- Guided Missile Precision
- 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.
- Warhead Upgrades
- 2% bonus to all missile damage per skill level.
- Rapid Launch
- 3% bonus to missile launcher rate of fire per level.