Apocalypse (Fitting)

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Revision as of 22:45, 1 May 2009 by ISD Salpsan (Talk)

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The Apocalypse is the long-range Amarr battleship. With bonuses to range and cap usage, it makes an ideal sniper. Its use for close range combat is debated, as the Abaddon and Armageddon both outclass it in terms of DPS.

Player versus Environment

Megapulse is a popular choice for the Apoc because of its range bonus, though it can do Tachs also.

Generic Lvl 4 mission runner

The rigs are up to debate, you could use Locus rigs instead of CCC, but the CCC gives you more flexibility if you want to mix things up. For instance, if you needed a dual rep setup the CCC rigs would make it easier. Another possibility us dropping a hardener if you didn't need it and replacing it with another heatsink.

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Player versus Player

A well-rounded ship, it can be used in many roles. One of its more popular roles is sniper. It has good volley damage and excellent range.

Fleet sniper

There are many schools of thought on how to fit this ship. This particular fit makes a compromise between DPS and tank, it fits a slight buffer but doesn't give up much in the gank department. It requires a +3% powergrid implant to use the second Locus rig. I left the third rig slot empty, so fill it with whatever you wish. Trimark or CCC would be obvious choices.

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