Aggression timer problems (CSM)

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Revision as of 14:24, 30 March 2009 by ISD Pirlouit (Talk)

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Raised by: Jade Constantine
Submission Date: 31-05-2008
Issue ID: 0003

Summary

Currently there is a problem with the docking timer being abused by well-tanked battleships (and capitals) being able to engage in combat and then de-aggress and redock to avoid significant counter-attack. This problem was caused by general increase in ship hit points over several incremental patches designed to specifically to lengthen combat while there has been a failure to lengthen re-dock/jump pvp aggression timers by a similar degree. Outcome is that station dock range (stargate range) fighting is currently overpowered since in the environment of increased hit points for all ships it becomes too difficult to destroy targets in the limited aggression window. This encourages over-blobbing as the only way to inflict sufficient damage on the target before it docks and has the knock-on effect of discouraging any combat at all.

Question will CCP development agree this is a problem? And will they commit to increasing dock/redock/gate aggression timers to be in line with general ship hit point buffs since CASTOR? Roughly this would involve lengthening timers to 2-3x their current value.

Additional related question can we have a visual countdown of dock/redock/gate aggression timer on our User Interface please?"

Variable pvp aggression timers would it be possible to add a variable timer based on ship class to cause larger ships to take longer to dock following pvp aggression?

Potential Solutions

  • Increase docking pvp aggression timer by a 2-3x to bring it inline with ship hit point buffs.
  • Consider longer pvp aggression timers for larger classes of ship.
  • Consider increasing pvp aggression timers for stargate activation
  • Visible pvp aggression timer on the UI


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