Faction Standing Repair Plan

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This 'Plan' was originally created on 2.02.2010 and posted in the Missions and Complexes sub forum. It was intended for the repair of negative Empire Faction standings but can also be used to help boost positive Empire Faction standings. If just looking to travel safely through unfriendly Empire Faction space or to anchor a POS in high security systems, this 'Plan' will quickly enable the player to have positive Faction standings with one or all Empire Factions.

With the Incarna expansion, 60 different Event Agents known as Tutorial Agents (15 per Faction) were forced into early retirement due to Aura NPE. Those Agents were a very good source for gaining a one time Faction standing increase.

While working this 'Plan', remember to always decline all encounter missions against any of the major Empire Factions (Amarr, Caldari, Gallente, Minmatar). If involved with Factional Warfare, players are advised to leave the Militia before working this 'Plan'. To maintain positive Empire Faction standings after completing this 'Plan', alternate or 'bounce' to each Empire Faction and do a set of 16 regular missions and storyline.

Personal Security Status

Security Status and Traveling Restrictions

Personal Security Status above -2.00 is needed to work this 'Plan'. If your Personal Security Status is -2.00 or lower, you'll have to do some ratting (Kill NPC Pirates) either in Asteroid Belts, DED Deadspace Complexes or Exploration Sites ('Unknown' Cosmic Signature or Cosmic Anomaly). The goal here is to raise your Personal Security Status quickly.

Not getting security status gains

Training the skill - Fast Talk - will help maximize the amount of Security Status gained for killing the single most highest bounty NPC Pirate within a 20 minute time limit.

Belt rat spawns
Ratting tactics
How do I Find a System with a Deadspace Complex
Complexes
Exploration guide
Probing
Exploration

Maximizing Results

To quickly help repair negative Empire Faction standings as well as boost positive Empire Faction standings, the following Social skills should be trained at least to level 4 starting with the Diplomacy skill. For maximum standing gains, train these skills to level 5 as soon as possible.

1 Diplomacy
2 Social
3 Negotiation
4 Connections

If only planning to help boost your current positive Empire Faction standings, then disregard the Diplomacy skill and start with the Connections skill.

Minimum Standing Required

The minimum negative Faction standing required to work the 'Plan' needs to be above -5.00 standing. All NPC Agents, Corporations and Factions accept standings modified by Social skills. After training Diplomacy level 5, hopefully one of the 'Unfriendly' negative Empire Factions will be above -5.00 standing.

Standings mechanics

If all 'Unfriendly' Empire Factions are still -5.00 or lower, find a Corporation belonging to the 'Unfriendly' Empire Factions located in your 'Friendly' positive Factions space. Complete missions (16 + Storyline) for a Level 1 Agent (available regardless of standings) until one of the negative 'Unfriendly' Empire Factions is above -5.00 standing, then work the 'Plan'.

Agent Finder (In-game)
http://eve-agents.com/
http://www.evemissionary.com/home.php

If none of the major 'Unfriendly' Empire Factions have any Corporations located in your 'Friendly' space, find a minor Faction that's friendly towards them with Corporations located in 'Friendly' space. Complete missions (16 + Storyline) to gain derived positive standings. Eventually the negative standings for the major 'Unfriendly' Empire Factions will rise and when one gets above -5.00 standing, work the 'Plan'.

http://www.eve-wiki.net/index.php?title=Standings#Standing_Relationships

Work The Plan

'Warning: 'These Event Agent missions can only be completed once in the life of the character for Faction standing increase. Do not fail, quit or let these mission offers expire.

REMEMBER - Decline all encounter missions against any of the major Empire Factions (Amarr, Caldari, Gallente, Minmatar)

Start with the Empire Faction that has the highest negative Faction standing above -5.00 and complete the 10 part mission series for each of the 15 Career Agents in that specific Faction.

Career Agents

After working the Career Agents, complete one round of Circle Agent missions for that same specific Faction.

Circle Agents

After completing one round of Circle Agent missions, now work the level 1 Data Center 'Graduation Certificate' missions for the same specific Faction. After completing the 3rd 'Cert' mission, take one of the certs to the Agent listed on the certificate. That Agent will give you a multi part Storyline mission where you'll meet another Event Agent.

Data Centers

After completing those missions, turn in Pirate Tags to complete the rest of the Level 1 Data Center Agents. If you don't have the 'Tags' and haven't accepted the 'Tag' mission, you can decline it and return to the Agent later when ready. The easiest way of obtaining the required amount of Pirate Tags is to buy them from the Market or from public Contracts. Pirate Tags can also be found in the wrecks of Pirate NPC's killed at Asteroid Belts, 'Unknown' Cosmic Signatures and Cosmic Anomaly combat sites.

Remember - Always get the required amount of Pirate Tags first before talking to these Agents.

After completing all the Level 1 Data Center missions, now work the Level 1 Cosmos Agent missions for the same specific Faction. You can only decline the first mission offered by each Agent and still have access to that Agent later.

COSMOS (Cosmos Agent Locations)

While working the Cosmos Agents, talk to all Agents and if offered a 1 part mission that doesn't list Important Storyline (Yellow Text) in your Mission Journal, decline it. All Event Agent missions will be listed as 'Storyline' even if it doesn't give Faction standing increase. Usually the last part of the multi part mission offers will be the Important Storyline (Faction standing increase). The mission offer can stay active in your Mission Journal without accepting it for 7 days. That will allow time to get the mission item first before having to accept the mission offer. Do that whenever possible. (Check journal after completing 1st mission before requesting part 2, 3, etc.) Most of the Cosmos mission items can be bought from Public Contracts if needed, especially if the Cosmos Agent offers an encounter mission against 1 of the 4 major Empire Factions. Don't be afraid or ashamed to ask for help. Some of these missions are really tough. A few of the missions as well as the rewards have changed a little but most of the information in these links is still good.

Amarr Cosmos (Guide)
Caldari Cosmos (Guide)
Gallente and Minmatar Cosmos (Guide)
All Factions Cosmos (Guide) (Need translator but still a good guide)

After completing all of the Level 1 Cosmos missions for that specific Faction, now work all of the above Event Agent missions for that specific Factions Ally.

-Allied Factions-
Amarr and Caldari
Gallente and Minmatar

The See-Saw

By now you should have completed missions for all Level 1 Career Agents, Level 1 Circle Agents, Level 1 Data Center Agents and Level 1 Cosmos Agents for both 'Unfriendly' Empire Factions.

REMEMBER - Always check the standings of the major Empire Factions after completing a set of Agents.

Now go back to the Faction you originally started with and work the Level 2 Data Center and Level 2 Cosmos Agents. Then do the same with it's allied Faction. After completing the Level 2 Event Agents for both 'Unfriendly' Factions, you should notice a big difference in the Faction standings. Now continue working with the Level 3 Data Center and Level 3 Cosmos Agents. You might have to stop half way through one Factions set of Event Agents and 'Bounce' over to another Faction to maintain access. The Faction standings will do a 'See-Saw' while working this 'Plan'. Keep watch on your standings and bounce between the Factions whenever needed until you have completed all of the Event Agent missions.

No Access

While working this 'Plan', you might get stuck and not be able to access the next Level of Event Agent. If that happens, complete regular missions (16 + Storyline) until the required amount of Corporation or Faction standing is gained to continue working the 'Plan'.

Agent Levels

REMEMBER - Always decline all encounter missions against any of the main Empire Factions (Amarr, Caldari, Gallente, Minmatar)

To gain more Storyline mission offers, complete courier missions for the highest Level Agent available in the Distribution Division. Courier missions can be easily completed very quickly. The goal here is to get back to working the 'Plan' as soon as possible.

Agent Divisions

Options

Other options available is to complete missions for the Data Center Agent Corporations, Epic Arc starting Agent Corporations or Research & Development Corporations. This will help gain access to those special Agents quickly.

R&D Corporations

R&D Agents offer courier or trade missions every 24 hours which can be completed within 5 minutes. They give double Research Points along with Agent and Corporation standing increase. After completing 16 missions, a Storyline mission will be offered for Faction standing increase. Training Research Project Management skill to Level 5 will give access to 6 R&D Agents. Completing R&D missions every 24 hours for 1 high level R&D Agent in each Empire Faction (Amarr, Ammatar, Caldari, Gallente, Khanid, Minmatar) will give a Storyline mission offer for each Empire Faction every 16 days. With the right planning, this can be used to help balance out and raise Empire Faction standings easily.

Epic mission arcs

Epic Arcs can be completed every 3 months for a large Faction standing increase with little to no derived standings towards the other Factions. The Level 1 Sisters of Eve Epic Arc is available to all regardless of standings. Completing this arc requires travel into all Factions high security systems. Having a Personal Security Status above -2.00 and all Empire Faction standings above -5.00 is advised. The Level 1 SoE arc allows the player to choose 1 of the 4 major Empire Factions (Amarr, Caldari, Gallente, Minmatar) at the end. This can be used to help raise and or balance out lop-sided Faction standings.

http://lorebook.eve-inspiracy.com/ (Lorebook, Epic Arc and Cosmos Guide)

To access the Level 4 Epic Arc starting Agent, the Corporation or Faction standing needs to be above +5.00 standing. If using the Corporation standing for access, the Faction standing of the starting Agent must be above -2.00 standing.

Only the Epic Arc starting Agents will check standings for access. As soon as the required amount of standing is gained, complete the Epic Arc starting Agent mission. This will insure access to the Epic Arc which can then be completed when needed.

Pirate Standings

Even though this 'Plan' is intended for repairing Empire Faction standings, the same principals still apply for repairing standings with Pirate Factions.

First and foremost - decline all encounter missions against Pirate Factions.

The following Social skills should be trained at least to level 4 starting with the Diplomacy skill. For maximum standing gains, train them all to level 5 as soon as possible.

1 Diplomacy
2 Social
3 Negotiation
4 Criminal Connections

After training the Social skills, complete the Level 3 Pirate Epic Arcs. Each Pirate Epic Arc (Angel and Guristas) has 3 different starting Agents (1 Pirate and 2 Empire Agents) to allow easy access. The Level 4 Amarr Epic Arc allows the player to switch sides half way through and complete it for Sansha.

To access the Level 3 Epic Arc starting Agent, the Corporation or Faction standing needs to be above +3.00 standing. If using the Corporation standing for access, the Faction standing of the starting Agent must be above -2.00 standing.

Along with the Level 3 Pirate Epic Arcs, there are also Guristas and Angel Cosmos Agent missions available for Faction standing increase.

http://dl.eve-files.com/media/0911/Carebear_COSMOS_Extreme_v1.2.pdf (Pirate Cosmos Guide)

Completing those missions will incur both positive and negative derived standings towards the other Factions. However, it will also allow access to high level Pirate Agents. Completing regular missions (16 + Storyline) will quickly allow access to Allied Pirate Factions through derived standings.

-Allied Pirate Factions-
Angel and Serpentis
Guristas, Sansha and Blood Raiders

To have positive standings with all Pirate Factions, train up the Social skills listed and complete both Level 3 Pirate Epic Arcs. Then work both Angel and Guristas Level 1 Cosmos Agents at the same time, then work the Level 2 Agents, etc. Keep watch on the Pirate Faction standings and bounce to the other Pirate Faction when needed to maintain access.

Staying Safe

Sometimes entering or traveling through Low Security Systems (0.4 to 0.1) and or Null Security Systems (0.0) is unavoidable. Checking Star Map statistics (Active ships, Ship kills, Pod kills, etc) before entering those systems along with the use of a Cloaked ship (Covert Ops) will help improve your safety. Hopefully these links will also help.

Traveling in Low Security (Old guide but has some good tips)
Rookie Lowsec Survival Guide
Safe spot
Directional Scanner guide
Logging out
Mobile warp disruptor
Gatecamp

External Reference

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