Difference between revisions of "Talk:Standings mechanics"

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The article states that the Diplomacy skill improves your standings towards NPC agents.  This is only true for hostile NPC agents.  To improve standings towards friendly NPC agents, the Connections skill should be used.
 
The article states that the Diplomacy skill improves your standings towards NPC agents.  This is only true for hostile NPC agents.  To improve standings towards friendly NPC agents, the Connections skill should be used.
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== Agent standing unclear ==
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I would like to point out that the following is unclear.
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    * Agent standings
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    Your standing with a particular agent affects the quality of his missions. The higher it goes, the more rewarding your missions will be. You will also have access to higher level and more difficult missions.
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How does the standing/reward mechanic work?
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What does it effect specifically and what would be the mathematical formula that backs it?
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Does the amount of loyalty points one receives increase with the standing increase?
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Does the amount of isk you receive for the mission increase?
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Do the missions get easier to complete (IE less jumps for hauling missions, easier rats for combat missions)?

Revision as of 20:11, 28 October 2010

Things that NPC corp standings affect:

- I've done a little testing and it seems that even characters without faction standings might be taken into account now with an assumed value of 0. If anyone else could verify this.

- can affect whether that corp's agents talk to you (along with agent and race standings).

- affects the effective quality of the mission.

- affects the "tax" that is paid when processing and reprocessing (its not called "tax" in the game, though. Its the "we take" column in the processing window).

- possibly affects tax in buy and sell orders, but I could be wrong. I need to check that...


1. I've been looking around on and off for a few days now, and I can't seem to find a list of the effects changing one's standing towards another player (or vice versa) actually has.

If someone who knows what this does could possibly try to get it added to the page, that would be extremely helpful.

>> As of Dominion, the player-to-player standings aren't used for anything more than a player showing up as blue/red/orange (etc.) in local and in the buddies list. >> Tyrannis (the expansion for 18-May-2010) is expected to change the buddies list and the way people can access player-to-player standings. This has been described in a dev blog.

2. It needs to be clearer whether storyline missions are the ONLY way to change faction standings for the 4 empires. This article seems to suggest so, but everything I've heard suggests contrary to this statement - most people are in agreement that missions which have you kill "Gallente" ships for example, decrease your standings with the Gallente Federation.

>> There are two additional ways to modify your factional standings DIRECTLY (e.g. NOT through storyline missions!):

    A. First, COSMOS missions directly impact your factional standings for the four major factions. (Ammatar and Khanid Kingdom don't have COSMOS agents)
    B. Second, the factional mission arcs also impact your standing (I'm not sure if it is at the end of the complete arc, or it will alter standings as you go through each mission or through stages of missions)

What faction standings result in getting shot at?

Heres the question I had when I came to this page, and I think it wasn't answered. So this might be a good thing to add: Where is the bar set for a faction's navy to shoot at me for having low standings with that faction? Does the security rating of the system I am visiting matter?

If you enter a Naval Factions' space with standings -5.00 or lower for that faction they will shoot at you. I don't think system or pilot security rating has anything to do with it. =) --Sable Blitzmann 08:03, 21 December 2009 (UTC)

Connections vs. Diplomacy

The article states that the Diplomacy skill improves your standings towards NPC agents. This is only true for hostile NPC agents. To improve standings towards friendly NPC agents, the Connections skill should be used.

Agent standing unclear

I would like to point out that the following is unclear.

   * Agent standings 
   Your standing with a particular agent affects the quality of his missions. The higher it goes, the more rewarding your missions will be. You will also have access to higher level and more difficult missions. 


How does the standing/reward mechanic work?

What does it effect specifically and what would be the mathematical formula that backs it?

Does the amount of loyalty points one receives increase with the standing increase?

Does the amount of isk you receive for the mission increase?

Do the missions get easier to complete (IE less jumps for hauling missions, easier rats for combat missions)?

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