Difference between revisions of "Guristas Watch"
m (Protected "Gurista's Watch" [edit=sysop:move=sysop]) |
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Revision as of 15:38, 10 October 2010
Guristas Watch | |
Signature Strength | Unknown |
Type | {{{type}}} |
DED rating | unrated |
Security | Highsec |
Known Regions | Caldari |
Pirate type | Guristas |
The entry gate should allow any ship that is battlecruiser sized or smaller.
Contents
Room 1
On warp-in, there is a Pithum Communications officer and frigate, destroyer, and cruiser support. Some cruisers and frigates use ECM.
After attacking the Pithum Communications officer, another wave and officer will appear
After attacking the second Pithum Communications officer, another wave and officer will appear.
After attacking the third Pithum Commuications officer, another wave will appear, this time with the Pithum Militant Commander and henchmen among them.
Killing him unlocks the gate to Room 2.
Room 2
Room contains a small fleet of cruisers and frigates.
Attacking the weapon's manufacturing plant spawns a reinforcement wave with an overseer and henchmen.
Killing the overseer may trigger an escalation. A Dread Guristas faction frigate may spawn as well (possible T2 implant, Dread loot or worm blueprint; usually only tags, ammo and T1/named loot).
Escalation - Terrorist Plot - Part 1a
This room contains about 4 battlecruisers, 5-6 elite frigates, and a Dread Guristas frigate. There is also an acceleration gate. Killing the Dread Guristas frigate can trigger a further escalation.
Escalation - Terrorist Plot - Part 1b
Room will contain several broken crystal asteroids and a single Viral Stash floating container. Upon approaching the container, minor area of effect damage will be activated.
After looking in the container and finding some data sheets and viral agents...
Wait 2-3 minutes and the Guristas Relay Officer (Elite cruiser, overseer) will appear.
Killing him can trigger a further escalation.
Escalation - Terrorist Plot - Part 2
The initial welcoming party consists of some battlecruisers, cruisers, elite frigates, a stasis drone and an elite stasis drone. Some of the cruisers and frigates use ECM. Killing the regular stasis drone will trigger another wave of ships. You must kill the elite stais drone to trigger the Pith Relay Commander (Dread Guristas Frigate) and support ships to spawn.
Killing the Pith Relay Commander can trigger a further escalation.
Escalation - Terrorist Plot - Part 3
You warp into about 3 elite frigates, 4 battlecruisers, 2-3 cruisers and a Dread Guristas destroyer.
Killing the Dread Guristas Destroyer can trigger a further (and final) escalation.
Escalation - Terrorist Plot - Part 4
This last part will be in low sec. An unprobable Tech 3 will handle the job easily.
You warp into a room with an FIO control tower and a sizable Federation fleet. Composition is roughly the following:
3x Elite Federation Calo/Bearcus (cruisers, sensor dampeners) 6x Federation Calo/Praeco (battlecruisers) 5x Federation Arcus/Matar (destroyers) 2x Gallente Tower Sentry
You do not need to kill any ships. However killing them will not cause any faction standing drop.
Engaging the tower will prompt reinforcement, including the target ship.
The envoy ship from the Guristas is a Dread Guristas destroyer. This ship has a chance to drop Pithi A-type modules and a Worm blueprint.